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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
| View Poll Results: Do you like the new rally point changes? | |||
| Love it |
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188 | 56.46% |
| Hate it |
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60 | 18.02% |
| Like it, but liked previous versions better |
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71 | 21.32% |
| Rally what? |
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14 | 4.20% |
| Works Sometimes, but needs Improvement. |
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0 | 0% |
| Voters: 333. You may not vote on this poll | |||
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#41 | |
![]() Join Date: Mar 2007
Location: swe
Posts: 221
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Quote:
Now lonewolfing is so much more rewarding. People don't speak as much in voip as they used to, either they have some clan-speak or they don't care anymore. Grabbing a lmg, marksman or sniper and sprint of on your own to a nice bush that's a safe card to do some heavy damage. | |
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#42 | |
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It's somewhat of a suggestion, but I think a despawn time for the RPs should be higher. SLs never care about rearming it anyway and rallys could be a comfortable backup for a planned assault if things go bad. | |
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"The torture never stops."
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#43 |
![]() Join Date: Jan 2010
Posts: 33
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It's good to see that changes are still being made to try and improve the system but really I think they go too far.
Disappearing firebases just kills the idea that they are more important in 0.9, because now they have to be made at the edge of the map instead of at the heart of the battle. This also puts an end to all those awesome battles in PR where you're hunting down a firebase and someone has to run in and knife it. Perhaps not realistic but in my opinion it was one of the most rewarding parts of every release I played before 0.9. Rally points are pretty much just dead now as well. Most SLs don't seem to care or even bother reloading them as it means they just have to stay alive and basically be a mobile spawn point. Perhaps people will adapt to the fact you can't easily spawn near the enemy, but for example in urban maps with lots of CQC you can't just stop deaths happening by being cautious, and then easily heal up casualties. That means a lot more running in from main base. |
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Last edited by CodeRedFox; 03-04-2010 at 06:55 PM..
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#44 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from. IMO, the RP/FOB change killed massive city fights because its so easy to die now. But if RPs were to stay as they are now, I agree with your suggestion and have said it before. At least up the RP time to 5-10 minutes so a squad can accurately assault more than once. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
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#45 |
![]() Join Date: Feb 2010
Location: Brisbane
Posts: 26
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Definitely preferred the old system, but I mainly play insurgency mode. Just wondering if there is a significant breakdown of the people for and against the new rally system (or lack of) along the lines of preferred mode. I like the new system for AAS as it now locks the teams into head on conflict but for insurgency it is forcing bluefor to fight a conventional battle against an insurgency!
I also regularly ask squaddies what they think of the new system and mostly get negative opinions of it so it is a puzzling poll. |
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#46 | |
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People are more careful and patient before and after they get shot, but it might be my own server experience. About the poll: I voted for "What rally?" since it's barely used anymore, yet I like this setup with my minor suggestion above. | |
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"The torture never stops."
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#47 | |
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Retired PR Developer
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when moving in to terrain exposed to enemy fire, gotta be smarter or such thing will happen I guess operant conditioning isn't working, you're not meant to repeat actions that produce negative rewards...i.e. if you aren't careful you get ambushed and deaded. The RP system encourages hyper careful tactics, and using a 2nd squad to support you in a variety of ways. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#48 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
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#49 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
So a guy going running around the woods or city by himself with an LMG is realistic huh? A squad with an LMG is realistic, but a single guy shouldn't be able to take out an entire squad and I see that all the time with other squads. The city in Iron Ridge is a perfect example. And you act like you are some uber player, but we all do the same tactics of checking corners, but it doesn't mean that lone wolves have an easier time now. And what RP system? Its a FOB system now basically. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
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#50 |
![]() Join Date: Sep 2007
Posts: 4
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Personally I despise it. I liked it where a SL could lay down a rally and you could go from there. As SL I looked for nice spots to hide and defend a rally. I also liked it when you actually had to knife a rally to kill it not the just walk by it with two people. I think that PR .9 is just making a slow game even slower. There needs to be a balance between realism and online gaming and we are getting away from that with every update. The DEVS need to stop fucking with the rule set on every update! Stick with what works! They are making the maps bigger and yet are making it more difficult and time consuming to get around these maps. Im a patient guy but spending the majority of my time walking is not my idea of fun. Yes I understand this is PR where they are trying to make it as realistic as possible. If this is the case, the DEVS make it so you have only one life per game? That would be realistic!
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| Tags |
| 874rally, 909rally, change, failed, point, poll, rally, thread |
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