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View Poll Results: Do you like the new rally point changes?
Love it 188 56.46%
Hate it 60 18.02%
Like it, but liked previous versions better 71 21.32%
Rally what? 14 4.20%
Works Sometimes, but needs Improvement. 0 0%
Voters: 333. You may not vote on this poll

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Old 02-21-2010, 09:00 AM   #41
manligheten
Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by NyteMyre View Post
Hate it

Battles are short and takes a long time to get in one too. I miss the fights where you had to push a squad back until their rally point got overrun. You don't see that anymore.
Also, in 0.8, I used to join a squad and get right to where the are, now I just do some lonewolfing for the first 10 minutes to get to them.
I miss the squad cohesion. It was bad in 0,86/0,87 compared to 0,85 and now it's even worse. In 0,85 6-man infantry squads kicked ass.
Now lonewolfing is so much more rewarding. People don't speak as much in voip as they used to, either they have some clan-speak or they don't care anymore. Grabbing a lmg, marksman or sniper and sprint of on your own to a nice bush that's a safe card to do some heavy damage.
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Old 02-21-2010, 09:11 AM   #42
Doc_Frank

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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by manligheten View Post
I miss the squad cohesion. It was bad in 0,86/0,87 compared to 0,85 and now it's even worse. In 0,85 6-man infantry squads kicked ass.
Now lonewolfing is so much more rewarding. People don't speak as much in voip as they used to, either they have some clan-speak or they don't care anymore. Grabbing a lmg, marksman or sniper and sprint of on your own to a nice bush that's a safe card to do some heavy damage.
Well, a 6-man squad would still eat the lonewolves, won't they? With the new rally system I see the value of medics rising (which I play a lot) and I'm pretty satisfied with it.

It's somewhat of a suggestion, but I think a despawn time for the RPs should be higher. SLs never care about rearming it anyway and rallys could be a comfortable backup for a planned assault if things go bad.

"The torture never stops."
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Old 02-21-2010, 11:25 AM   #43
fStar
Default re: [Failed thread] Do you like the new Rally point change?

It's good to see that changes are still being made to try and improve the system but really I think they go too far.

Disappearing firebases just kills the idea that they are more important in 0.9, because now they have to be made at the edge of the map instead of at the heart of the battle. This also puts an end to all those awesome battles in PR where you're hunting down a firebase and someone has to run in and knife it. Perhaps not realistic but in my opinion it was one of the most rewarding parts of every release I played before 0.9.

Rally points are pretty much just dead now as well. Most SLs don't seem to care or even bother reloading them as it means they just have to stay alive and basically be a mobile spawn point.

Perhaps people will adapt to the fact you can't easily spawn near the enemy, but for example in urban maps with lots of CQC you can't just stop deaths happening by being cautious, and then easily heal up casualties. That means a lot more running in from main base.
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Last edited by CodeRedFox; 03-04-2010 at 06:55 PM..
Old 02-21-2010, 12:50 PM   #44
00SoldierofFortune00

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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by Guerilla_Frank View Post
Well, a 6-man squad would still eat the lonewolves, won't they? With the new rally system I see the value of medics rising (which I play a lot) and I'm pretty satisfied with it.

It's somewhat of a suggestion, but I think a despawn time for the RPs should be higher. SLs never care about rearming it anyway and rallys could be a comfortable backup for a planned assault if things go bad.

No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.

IMO, the RP/FOB change killed massive city fights because its so easy to die now. But if RPs were to stay as they are now, I agree with your suggestion and have said it before. At least up the RP time to 5-10 minutes so a squad can accurately assault more than once.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
Old 02-21-2010, 12:54 PM   #45
Fuhrious
Default re: [Failed thread] Do you like the new Rally point change?

Definitely preferred the old system, but I mainly play insurgency mode. Just wondering if there is a significant breakdown of the people for and against the new rally system (or lack of) along the lines of preferred mode. I like the new system for AAS as it now locks the teams into head on conflict but for insurgency it is forcing bluefor to fight a conventional battle against an insurgency!

I also regularly ask squaddies what they think of the new system and mostly get negative opinions of it so it is a puzzling poll.
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Old 02-21-2010, 01:03 PM   #46
Doc_Frank

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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.
Your theory doesn't give much chance for the full squad now, does it? Just how often you see loners wiping out full squads to happen? More pairs eyes see more, so do more hands shoot more. I'd take the safety of the squad instead of going solo anytime.

People are more careful and patient before and after they get shot, but it might be my own server experience.

About the poll: I voted for "What rally?" since it's barely used anymore, yet I like this setup with my minor suggestion above.

"The torture never stops."
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Old 02-21-2010, 01:07 PM   #47
Rudd
Retired PR Developer
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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.
cuz ambushing LMGs don't do crap IRL....

when moving in to terrain exposed to enemy fire, gotta be smarter or such thing will happen

I guess operant conditioning isn't working, you're not meant to repeat actions that produce negative rewards...i.e. if you aren't careful you get ambushed and deaded.

The RP system encourages hyper careful tactics, and using a 2nd squad to support you in a variety of ways.


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Old 02-21-2010, 01:12 PM   #48
00SoldierofFortune00

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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by Guerilla_Frank View Post
Your theory doesn't give much chance for the full squad now, does it? Just how often you see loners wiping out full squads to happen? More pairs eyes see more, so do more hands shoot more. I'd take the safety of the squad instead of going solo anytime.

People are more careful and patient before and after they get shot, but it might be my own server experience.

About the poll: I voted for "What rally?" since it's barely used anymore, yet I like this setup with my minor suggestion above.
I'm not saying I prefer lone wolfing over squadplay, because all I do is lead squads, but I'm just saying its much easier to take out squads as lone wolves now than ever before because once you wipe them out, they are down for good now. Its especially easy on insurgency and city maps like Muttrah.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
Old 02-21-2010, 01:16 PM   #49
00SoldierofFortune00

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Default re: [Failed thread] Do you like the new Rally point change?

Quote:
Originally Posted by [R-CON]Rudd View Post
cuz ambushing LMGs don't do crap IRL....

when moving in to terrain exposed to enemy fire, gotta be smarter or such thing will happen

I guess operant conditioning isn't working, you're not meant to repeat actions that produce negative rewards...i.e. if you aren't careful you get ambushed and deaded.

The RP system encourages hyper careful tactics, and using a 2nd squad to support you in a variety of ways.

So a guy going running around the woods or city by himself with an LMG is realistic huh? A squad with an LMG is realistic, but a single guy shouldn't be able to take out an entire squad and I see that all the time with other squads. The city in Iron Ridge is a perfect example. And you act like you are some uber player, but we all do the same tactics of checking corners, but it doesn't mean that lone wolves have an easier time now.

And what RP system? Its a FOB system now basically.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Last edited by CodeRedFox; 03-04-2010 at 06:56 PM..
Old 02-21-2010, 02:20 PM   #50
Mazawakhan
Default re: [Failed thread] Do you like the new Rally point change?

Personally I despise it. I liked it where a SL could lay down a rally and you could go from there. As SL I looked for nice spots to hide and defend a rally. I also liked it when you actually had to knife a rally to kill it not the just walk by it with two people. I think that PR .9 is just making a slow game even slower. There needs to be a balance between realism and online gaming and we are getting away from that with every update. The DEVS need to stop fucking with the rule set on every update! Stick with what works! They are making the maps bigger and yet are making it more difficult and time consuming to get around these maps. Im a patient guy but spending the majority of my time walking is not my idea of fun. Yes I understand this is PR where they are trying to make it as realistic as possible. If this is the case, the DEVS make it so you have only one life per game? That would be realistic!
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