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Old 03-05-2010, 08:14 PM   #51
badmojo420
Supporting Member
Default Re: Insurgency completely ruined

Quote:
Originally Posted by Proceed View Post
I am saying that most casualties on US side are caused by IEDs, that is a fact.
That they can vary in size and power is true, but noone would make a weak IED, except in special circumstances, so there is no need in such a smartypants answer especially because I stated that I'm okay with it, if it's gonna be changed.


Cheers Proceed
I think you misunderstood my post. I didn't mean to imply that the IED itself is going to be changed. As far as i know, it is not. What i said would be changed is the number of Arty IED kits available to OpFor.

Saying nobody would ever make an IED that is too weak to completely destroy armored vehicles is extremely naive. I'm no demolitions expert, but from the videos you can watch on youtube, it would appear that weaker IEDs are very common. Often times you'll see a humvee keep driving after sustaining an IED hit. So I think there is a good place for the pipebomb IED in this game, especially when people can spawn with it. I always disliked the fact that the insurgents most powerful kit was spawnable.
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Old 03-05-2010, 08:45 PM   #52
JohnnyTheIED
Banned
Default Re: Insurgency completely ruined

I say keep the pipe bomb ieds, put a couple arty ieds on all ins maps.

OR, instead of more arty ieds, Give us a EFP ied already :P

Hundreds and hundreds of tanks, apcs and armored trucks we're destroyed with EFPs... It COULD replace the Heavy HAT kit for insurgents, since anyways, it only has 1 more normal rpg than the LAT.

A EFP IED HAT kit would be sweet

I think it would be quite easy to do, kinda like a directional claymore, blast goes one direction. Easy to miss, hard to install. But deadly on heavy armors.
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Old 03-05-2010, 09:09 PM   #53
TristanYockell

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Default Re: Insurgency completely ruined

Yeah I agree the ability to set up efp's would be sweet, maybe with an indicator projecting an imaginary line of where the penetrator would go while you set it up. It would have to be rendered none lethal after a certain distance though.
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Old 03-17-2010, 08:07 PM   #54
Cpt.Kawakowitsch

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Default Re: Insurgency completely ruined

Insurgency itself is fine with all that asymmetrical stuff everybody is talking about. But the new set of rules (25 tickets and 7 caches) is really bad. I myself disconnect most of the time when insurgency is on. But well not everybody needs to like it.
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Old 03-18-2010, 04:42 AM   #55
SGT.Ice

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Default Re: Insurgency completely ruined

I personally think that going from 10 to 7 caches is a bad idea. I preferred the 10. And I think insurgents should be able to fly.
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Old 03-21-2010, 04:18 PM   #56
Mechanic

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Default Re: Insurgency completely ruined

I want to bring an honest opinion about insurgency, let me know what you think guys.

I want to focus on the Map Albasrah, being my favorite insurgency map which is defiantly underestimated. I don't know where to start, wither its the fact that its no fun to play as insurgent, or it seems completely too difficult. Some other members of the forum community mentioned before, yes this is just a game, we are here to have fun and relax after a long day, and we all love PR because of its big expansion of features, weapons, maps, factions, game play style, variety, etc..
I want to focus very specifically on my favorite, 0.0506 Patch of PR albasrah. In the beginning of the match insurgents spawn on the northern road to the Allied main, set up ambushes, spawn with RPG, there was realistic kits such as doctor, police man, ambusher, mechanic. How was this spawn feature deemed unrealistic, insurgents now a days can easily ambush main bases right? The spawn is not the problem, nor is the lack of RPG spawn, but rather the whole game play system of insurgency. The "Realism" factor makes it insanely difficult to play as an insurgent (Though things have improved a little in terms of weapons on this latest patches).

New patches mean improvements for the most part, but sometimes i feel some things are just going backwards. Each insurgent could have a weapon cache(Spawn with all weapons), but I don't understand why is there a reload time, insurgents don't spawn rpg's magically each certain amount of minutes . I would love to be able to play .0506 online again , but that's not a reality, lets see how we can improve.


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Old 03-21-2010, 04:24 PM   #57
killonsight95
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Default Re: Insurgency completely ruined

i don't see what you getting at tbf? how is being an insurgent diffecult?


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Old 03-21-2010, 04:31 PM   #58
Rudd
Retired PR Developer
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Default Re: Insurgency completely ruined

I would say that there are several problems with ins maps atm

- tickets, blufor seem to have too many

due to this blufor aren't as careful as they should be until they start getting low on tickets
also, this punishes a good ins team

it punshes a good ins team because it means that their efforts only prolong the game, a 3hour game of defence isn't that fun tbh (same problem on Barracuda, but thats another story)

lower tickets would encourage Blufor team tactics, as that would be the safest option ingame.

Lashkar Gah, the Lynx is useful but a supply crate chopper would be prefered, though I'm sure the Germans will have one later

Korengal, I've been in 2 victorious USA teams so far, its hard and fun however...
lack of assets means that it degrades in to mostly CQB with no way for USA to push forward

now, I say that because the Taliban have 1 major advantage - no tickets, so they can just keep coming and coming as long as they hav a hideout, and the furture the USA push the harder it is for them as they get further from a spawnpoint (fob/main)

so for Korengal I would consider implementing some kind of Taliban tickets, or plane dropped supplies, but a turret vehicle would do for now

Archer - Technical fest, there are just too many, and Taliban permanent spawns need a destruction radius, if you don't know their location from playing PR so much you're in trouble.

its all still good and fun though


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Old 03-22-2010, 12:01 AM   #59
xcanadiansoldier
Default Re: Insurgency completely ruined

I want some servers where there's 24/7 admins and very realistic plays. Where people would be on mics, have ranks, and stuff. Realism to the max.
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Old 03-27-2010, 11:30 PM   #60
goguapsy

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Default Re: Insurgency completely ruined

When I play insurgent, what I want to do is gun down endless streams of BLUFOR soldiers The more, the better !!

What I mean is, when you play BLUFOR, it has a great sense of strategy. When you play insurgent, there are many more moments to destroy an entire squad... 7 times

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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