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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#11 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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I agree I liked it better during testing too, when the blueforce had to put a lot of effort into setting up, building fobs to exploit on the gains they make. Now they get away with a far sloppier type of play.
But I guess it was done to not totally shock the servers and players who did not partecipate into the testing. |
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#12 |
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His comment holds some water.
Today on Karbala we simply won by every member on the team rolling in and using numbers to overwhelm the Insurgents (in quite a reversal of roles really) The amount of tickets given back to the blufor is way too high. We lost multiple APCs, jeeps, and logi trucks yet we came out on top with over 200 tickets to go, simply due to the zerg effect. tl;dr agree with OP. |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#13 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Playing insurgency as Hamas or Taliban is really fun. Though in Gaza Beach IDF never wins, but it's fun anyway.
Iraqi insurgents are completely different story though. BLUFOR will always beat them in regular combat. This is fine and realistic, of course. But now IEDs have been nerfed and old ambushing tactics are completely worthless. Remembering that RPGs were nerfed too, I see no point playing as Iraqi insurgents anymore. It sucks. |
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#14 |
![]() Join Date: Apr 2009
Location: Uppsala of Sweden
Posts: 52
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I guys remember that they don't "accept" feedbacks "at this time"..
(because they don't wanna hear us complain after working on the update for so long) But ill dropp a few words anyway.. As an insurgent in insurgency today i had one of my squad members blow up two APC's with his RPG, i blew one tank up with my own IED and one of the logi trucks got rammed by big red so it flipped and later destroyed by RPGs.. Now, this was a full 64 player battle at GAZA beach and i know the tank was destroyed atleast two more times, my kill score was up at 20 when the game ended and no one in the squad had any less than 10 kills... In short words, WE KILLED A LOT OF FRIGGIN ENEMIES. The game lastet for maybe two good hours (started with haf server full and one cache down)... But still after all this killing they win... I have no idea how many tickets they had but their assets, tanks, apc's and infantry squads just kept coming, we shot sooo many down, untill we where out numbered on every single cache.. |
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#15 |
![]() Join Date: May 2009
Posts: 811
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#16 |
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its crapo for both teams, the BLUFOR fights for KILLS instead of winning and Ins. just fight with no orginization what so ever. this is true most of the time on pubs.
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#17 |
![]() Join Date: Apr 2007
Location: Vilnius, 26 kilometres south of Europe center
Posts: 607
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Nothing got ruined for me... Out of 11 rounds played insurgency 6 were as insurgent. Out of those 6 we won 5 and as blufor we lost 2 out of 5... Where does the 1 out of 10 insurgent wining come from?
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“Respond intelligently even to unintelligent treatment.” - Lao Tzu
Never heard of Lithuania? Territory To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. !!! Yes I know the map is old, but that doesn't really matter now does it? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 |
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Banned
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I haven't played Al Basrah yet but the other insurgent maps seem fine.
The rally point is still there, you just have to be prudent in its' use. |
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#19 |
![]() Join Date: Aug 2009
Location: Charlotte, NC
Posts: 29
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I've yet to notice a huge difference. I still see Insurgents winning a lot.
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#20 |
![]() Join Date: Dec 2009
Location: Istanbul
Posts: 532
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| completely, insurgency, ruined |
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