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Old 02-16-2010, 04:39 PM   #31
[R-COM]rushn
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Default Re: 0.9 Better medic

Cas Vac would be cool but I am 90% sure it is impossible
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Old 02-16-2010, 04:41 PM   #32
Gand877

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Default Re: 0.9 Better medic

Quote:
Originally Posted by Desilcium View Post
It would be so cool if CAS evac was needed! Don't think its viable with 64 players .. not sure.
I like the idea of evac, maybe not a heli lift, but a stretcher and Triage centers as part of a FOB for the more severly wounded, or some sort of time limit for on field treatment. Although there is no way I would want the revive ability to be completley removed.

I tend to play a medic in infantry giving me the bias oppinion that they are essential in a squad. Its great to save your squad from near destruction to turn the tide again the enemy who decided a medic wasn't important. Not having a medic would be more realistic but would make the game a lot more tedious, with squads scattered across various rally points. You'd spend most of the time trying to get the squad back together.
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Old 02-16-2010, 04:46 PM   #33
[R-COM]rushn
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Default Re: 0.9 Better medic

but sitting at FOB healing would be so boring unless you could write fake letters to peeps and get points for it
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Old 02-24-2010, 06:24 AM   #34
whiskey111
Default Re: 0.9 Better medic

In my point of view playing a medic is somehow beeing out of action. This is why it's mostly difficult to have a medic in squad.
Why medic can't have a scope and help the squad in regular fight?
I expect answers like: because medic duty is to treat not to fight. But is there any stronger point of view about this?
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Last edited by whiskey111; 02-24-2010 at 11:27 AM..
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Old 02-24-2010, 07:20 AM   #35
karambaitos
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Default Re: 0.9 Better medic

i like whiskeys idea, but not scopes with zoom,
at least a reddot sight for the US medic and i play medic a lot almost every round even if i dont choose to be a medic i end up as one since i find a dropped medic kit somewhere or our squads medic leaves so i have to be him after a longer time as a medic it gets boring since you never shoot at the enemy you just sit behind your squad and wait for someone to die or get wounded so you can click the mouse, also i always hate when the SL says who's going medic and the whole squad goes silent until someone sacrifices them selves for the greater good of the squad, I have to say that its one of the most boring jobs in PR because you never actually get to fight.

Guns don't kill people, people kill people, but the gun sure helps.
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Old 02-24-2010, 07:22 AM   #36
PLODDITHANLEY
Supporting Member
Default Re: 0.9 Better medic

When I am not SL I am medic, seems like a good compromise atm, I have noticed the bag time seems reduced.
The medic does have more stress now people want to stay alive due to the lack of rallies, but the abundance of kits does mean that there is normally a patch or two about. Infact I love the 6v6 squad battles we see now, you lose you're donald ducked, you win and you have six kits to loot.
As Rudd pointed out, once players adapt their gameplay to suit 0.9, with the SL and medic not rushing in things can only improve further.
The only problem I have is that now as medic I spend alot of time hiding in bushes to ensure my survival as the medic is a high proirity target after the SAW gunner.
Those who say medics don't fight you must be with a 1337 squad, twice in one week I have killed what's left of an enemy squad and revived my squad, (Hide wait till they come to loot the kits) but ofc more often I am the last to be killed ....
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Old 02-25-2010, 11:48 PM   #37
dtacs
Supporting Member
Default Re: 0.9 Better medic

Can't you right click the medic kit when requesting it on the menu to get a scope?

That system works for all kits right?

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 02-25-2010, 11:51 PM   #38
ComradeHX

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Default Re: 0.9 Better medic

I am bothered by people whining that there is no scope for the medic...

Not all maps are long-range, you know.


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Old 02-26-2010, 05:55 PM   #39
hartbilt
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I liked to see rifle optics for the American Medic kit.

I quite enjoy the medic position, in my opinion 2nd or as important to the Squad as the SL. The current annoying self-heal gets brothersome @ times. But THE BEST BATTLEFIELD MEDICINE IS ALWAYS FIRE SUPERIORITY. U.S. medic should @ the less have an Aimpoint for his rifle, majority of active-duty U.S. personal have an optic, whether provided by uncle sam or self-procured. It would be nice if a couple of other kits carried 2 epi-pens.

Maybe Medic could have Saline IV pouches he would have to use for victims that have been bleeding out for a while. Resuscitate, epi-pine, dress wounds, apply saline drip.


Use the edit button.
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Last edited by [R-DEV]crazy11; 02-28-2010 at 01:11 AM..
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