project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-16-2010, 08:43 AM   #21
RHYS4190

RHYS4190's Avatar
Default Re: 0.9 Better medic

As a person who play's medic all the time, i have to say it better this way, medics have way to much pressure put on them especially with the rallies out of the picture. And the simple fact that in PR we see way to many casualties to not have the change, if we had less then i might agree with you.

But you have to under stand that you really don't know where we are coming from, most of you don't use the kit so really your seeing the change from a very bious angle. what you really should see it from is are angle.
RHYS4190 is offline Reply With Quote
Old 02-16-2010, 09:11 AM   #22
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Re: 0.9 Better medic

Quote:
Originally Posted by RHYS4190 View Post
But you have to under stand that you really don't know where we are coming from, most of you don't use the kit so really your seeing the change from a very bious angle. what you really should see it from is are angle.
What are you basing this assumption on?

Rifleman is the basis of any infantry squad but not every squad has one as there's too many specialist kits to fit into a 6 man squad. Any squad that has an officer most commonly has a medic (not including INS), so it'd be safe to assume that the majority of people have used a medic kit.

Saying that people who're commenting in this thread havn't played as a medic is a foolish comment to make.

I play medic very often but I still see this as a slight step back towards vBF2 (just my opinion). This is an obvious change to help people adapt without the common use of a rallypoint which isn't all bad.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline Reply With Quote
Old 02-16-2010, 09:25 AM   #23
Th3Exiled
Default Re: 0.9 Better medic

I'm not too fond of the decreased healing time either, and I've played medic more than every other role I've played combined. With the longer heal times there is more need to get the wounded to a safe place to get healed, organize a buddy to cover you and/or decide whether you should ready a patch to speed up the rate at which you heal a guy. With short heal times, getting hit while in combat is more of a Minor annoyance to most if you have a medic around since it only takes him a couple of seconds to patch you up. If you get hit and become wounded it should take the medic more than a couple of seconds to patch you up.

Quote:
Originally Posted by Protector View Post
Just because your a strawberry kinda guy doesn't mean you have to keep us from our beloved vanilla!

Keep it the same please devs.
Just because you like vanilla doesn't mean every flavour should taste like it.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1

ANd jesus christ is everyone quoting me in there sigs LOL
-[R-DEV]coderedfox
Th3Exiled is offline Reply With Quote
Old 02-16-2010, 09:52 AM   #24
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: 0.9 Better medic

Quote:
Originally Posted by RHYS4190 View Post
But you have to under stand that you really don't know where we are coming from, most of you don't use the kit so really your seeing the change from a very bious angle. what you really should see it from is are angle.
wow...that sounds a bit baseless and arrogant.

pressure is only great on the medic if a squad is being too aggressive or not firing from cover, or wont withdraw when faced with too many enemies.

its still early days, but I'm seeing people starting to get the idea of manouvre, run away to fight again rather than fight over meaningless patches of ground.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 02-16-2010, 10:08 AM   #25
Protector

Protector's Avatar
Default Re: 0.9 Better medic

Quote:
Originally Posted by Potilas View Post
Medic does not need revive ability. Having unlimited healing capacity is strong enough spell.

PR is a war game. Dead should remain dead.
Are you kidding me! Lets all just sit back at the main base then and not play the game because once we die we are straight back there after our Squadleaders Rally point has run out and he is no where near anything to reload it.

The community would go mad if PR took away the ability to revive, they are already going mad about lack of rally points!

Worst idea I think I have read yet...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Protector is offline Reply With Quote
Old 02-16-2010, 10:19 AM   #26
ANDROMEDA

ANDROMEDA's Avatar
Default Re: 0.9 Better medic

Medics is one of the main part of PR gameplay and personally me don't see PR without medics work!!! Dead remain dead in PR when they can't get help from the medic! I hope this rule would never be changed by PR-DEVs!!!

VIVA LA MEDICS!!!!
ANDROMEDA is offline Reply With Quote
Old 02-16-2010, 10:28 AM   #27
Arnoldio

Arnoldio's Avatar
Default Re: 0.9 Better medic

It would help if HS killed...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Orgies beat masturbation hands down. - Staker
Arnoldio is offline Reply With Quote
Old 02-16-2010, 10:37 AM   #28
Psyrus
Default Re: 0.9 Better medic

Don't forget that even if the healing time was decreased (I haven't noticed it, personally)... you are dead-dead outright after two minutes if 'killed' again after being revived. This is up from 60 seconds (a 100% increase) so overall people will (in theory) be a lot more careful with their lives.
Psyrus is offline Reply With Quote
Old 02-16-2010, 12:37 PM   #29
Potilas

Potilas's Avatar
Default Re: 0.9 Better medic

I noticed recently that healing up by patches is soo much easier that previous version of PR. You allways find kits lying around where you can find magical patches. During .8 you have to seek medic when get wounded, but now 90% of time you deal situlation by looking for kits on the ground. Medic has become revive tool. Im not too happy how medic play has chanced. Unit who main purpose is raise dead soldier is something what I dont want to see in tactical shooter game.

Medic role as a healer could be improved by lowering patch hitpoint value gain from 25 to 15 points. Bleeding margin have to drop along with weakened patches so good maring for bleeding 60-50%
Potilas is offline Reply With Quote
Old 02-16-2010, 02:33 PM   #30
Desilcium

Desilcium's Avatar
Default Re: 0.9 Better medic

Quote:
Originally Posted by Protector View Post
Its not realistic to have the medic healing people at all, he will dress a wound and try to stop bleeding but eventually he would have to be cas evac'd.
It would be so cool if CAS evac was needed! Don't think its viable with 64 players .. not sure.

Medic system is good for now, enjoy it ^^
Desilcium is offline Reply With Quote
Reply


Tags
medic
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:20 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.