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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#21 |
![]() Join Date: Aug 2007
Posts: 961
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As a person who play's medic all the time, i have to say it better this way, medics have way to much pressure put on them especially with the rallies out of the picture. And the simple fact that in PR we see way to many casualties to not have the change, if we had less then i might agree with you.
But you have to under stand that you really don't know where we are coming from, most of you don't use the kit so really your seeing the change from a very bious angle. what you really should see it from is are angle. |
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#22 | |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Quote:
Rifleman is the basis of any infantry squad but not every squad has one as there's too many specialist kits to fit into a 6 man squad. Any squad that has an officer most commonly has a medic (not including INS), so it'd be safe to assume that the majority of people have used a medic kit. Saying that people who're commenting in this thread havn't played as a medic is a foolish comment to make. I play medic very often but I still see this as a slight step back towards vBF2 (just my opinion). This is an obvious change to help people adapt without the common use of a rallypoint which isn't all bad. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#23 | |
![]() Join Date: Apr 2008
Location: Brisbane
Posts: 482
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I'm not too fond of the decreased healing time either, and I've played medic more than every other role I've played combined. With the longer heal times there is more need to get the wounded to a safe place to get healed, organize a buddy to cover you and/or decide whether you should ready a patch to speed up the rate at which you heal a guy. With short heal times, getting hit while in combat is more of a Minor annoyance to most if you have a medic around since it only takes him a couple of seconds to patch you up. If you get hit and become wounded it should take the medic more than a couple of seconds to patch you up.
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Exiled. | |
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How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1 ANd jesus christ is everyone quoting me in there sigs LOL -[R-DEV]coderedfox |
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#24 | |
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Retired PR Developer
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pressure is only great on the medic if a squad is being too aggressive or not firing from cover, or wont withdraw when faced with too many enemies. its still early days, but I'm seeing people starting to get the idea of manouvre, run away to fight again rather than fight over meaningless patches of ground. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#25 | |
![]() Join Date: Feb 2006
Posts: 217
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Quote:
The community would go mad if PR took away the ability to revive, they are already going mad about lack of rally points! Worst idea I think I have read yet... | |
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#26 |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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Medics is one of the main part of PR gameplay and personally me don't see PR without medics work!!! Dead remain dead in PR when they can't get help from the medic! I hope this rule would never be changed by PR-DEVs!!!
VIVA LA MEDICS!!!! |
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#27 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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It would help if HS killed...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#28 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
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Don't forget that even if the healing time was decreased (I haven't noticed it, personally)... you are dead-dead outright after two minutes if 'killed' again after being revived. This is up from 60 seconds (a 100% increase) so overall people will (in theory) be a lot more careful with their lives.
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#29 |
![]() Join Date: Apr 2009
Posts: 104
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I noticed recently that healing up by patches is soo much easier that previous version of PR. You allways find kits lying around where you can find magical patches. During .8 you have to seek medic when get wounded, but now 90% of time you deal situlation by looking for kits on the ground. Medic has become revive tool. Im not too happy how medic play has chanced. Unit who main purpose is raise dead soldier is something what I dont want to see in tactical shooter game.
Medic role as a healer could be improved by lowering patch hitpoint value gain from 25 to 15 points. Bleeding margin have to drop along with weakened patches so good maring for bleeding 60-50% |
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#30 | |
![]() Join Date: Nov 2009
Posts: 6
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Quote:
Medic system is good for now, enjoy it ^^ | |
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