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Old 02-16-2010, 05:11 AM   #11
killonsight95
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Default Re: 0.9 Better medic

Quote:
Originally Posted by Protector View Post
Its not realistic to have the medic healing people at all, he will dress a wound and try to stop bleeding but eventually he would have to be cas evac'd. The medic system works for the game, its not close to real but it should not be changed.
i agree but who cares if its not real it works for the game and should stay that way although helaing times should be increased


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Old 02-16-2010, 05:12 AM   #12
Protector

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Default Re: 0.9 Better medic

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Originally Posted by killonsight95 View Post
i agree but who cares if its not real it works for the game and should stay that way although helaing times should be increased
Healing time increasing only slows the flow of the game, ok its annoying you shoot someone he is revived and back in the game in no time but hey its fun just killing him and the medic next time!


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Old 02-16-2010, 06:54 AM   #13
Smegburt_funkledink
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Default Re: 0.9 Better medic

I'm not too keen on it.

All it means is that the guy you've just critically wounded can be back on his feet shooting in your direction seconds later.



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Old 02-16-2010, 06:57 AM   #14
Kain888

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Default Re: 0.9 Better medic

So is that official that healing time is decreased or it's bugged (especially that on some rounds it's like 2 seconds to be fully recovered)? Nothing about it in changelog.

I quite don't like insta full health cause it seems quite arcadish. Almost like jumping on medic bag in vanilla. :P Even our squad medic think that it's not good change. ;]
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Old 02-16-2010, 07:01 AM   #15
hx.bjoffe
PR:BF2 Beta Test Team
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Default Re: 0.9 Better medic

Quote:
Originally Posted by [R-CON]Rudd View Post
I did find a new tactic that has made my medic experiences very cool

if you have a casualty who is quite badly stuck in an object, there is still hope

have one medic constantly CPR him, and the 2nd epipen him

works sometimes

teamwork ftw
You dont need a 2nd medic, have a squadmate drop a patch on the corpse the same second you stick him with the needle. Requires mumble for maximum coordination tho.
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Old 02-16-2010, 07:11 AM   #16
MadTommy
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Default Re: 0.9 Better medic

I think the decreased time to heal is a good thing.. otherwise the medic role is a bit of a ball ache, heal, heal, heal. Gets tiresome. I understand the sentiments of it being more 'gamey' but i bet the people saying that don't play medic much.
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Old 02-16-2010, 07:28 AM   #17
ghostfool84
Default Re: 0.9 Better medic

I think that the medic is fine atm. He heals faster but the revived soldiers must wait 2Minutes instead of 1 min now, and thats ok.
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Old 02-16-2010, 07:36 AM   #18
Arnoldio

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Default Re: 0.9 Better medic

It should be longer than in 0.87...

This is way too vanilla now


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Old 02-16-2010, 08:15 AM   #19
Protector

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Default Re: 0.9 Better medic

Quote:
Originally Posted by ChizNizzle View Post
This is way too vanilla now
Just because your a strawberry kinda guy doesn't mean you have to keep us from our beloved vanilla!

Keep it the same please devs.


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Old 02-16-2010, 08:19 AM   #20
Potilas

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Default Re: 0.9 Better medic

Medic does not need revive ability. Having unlimited healing capacity is strong enough spell. If the game have to include epipens the best usage for them is ticket loss preventing. Saves the ticket but not the man. Only one revive per soldier would be great change as a start in the right direction. I dont like how current version allows medic kit abuse. On ground lying medic outfit provides healing/revives support for the whole team around it. Easy fix for this problem is make medic kit to convert rifleman kit right after when the player has pressed give up.

PR is a war game. Dead should remain dead.
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