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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#11 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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i agree but who cares if its not real it works for the game and should stay that way although helaing times should be increased
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#12 |
![]() Join Date: Feb 2006
Posts: 217
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Healing time increasing only slows the flow of the game, ok its annoying you shoot someone he is revived and back in the game in no time but hey its fun just killing him and the medic next time!
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#13 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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I'm not too keen on it.
All it means is that the guy you've just critically wounded can be back on his feet shooting in your direction seconds later.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#14 |
![]() Join Date: Apr 2009
Posts: 754
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So is that official that healing time is decreased or it's bugged (especially that on some rounds it's like 2 seconds to be fully recovered)? Nothing about it in changelog.
I quite don't like insta full health cause it seems quite arcadish. Almost like jumping on medic bag in vanilla. :P Even our squad medic think that it's not good change. ;] |
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#15 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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You dont need a 2nd medic, have a squadmate drop a patch on the corpse the same second you stick him with the needle. Requires mumble for maximum coordination tho.
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#16 |
![]() Join Date: May 2006
Posts: 2,148
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I think the decreased time to heal is a good thing.. otherwise the medic role is a bit of a ball ache, heal, heal, heal. Gets tiresome. I understand the sentiments of it being more 'gamey' but i bet the people saying that don't play medic much.
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#17 |
![]() Join Date: Oct 2009
Posts: 49
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I think that the medic is fine atm. He heals faster but the revived soldiers must wait 2Minutes instead of 1 min now, and thats ok.
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#18 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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It should be longer than in 0.87...
This is way too vanilla now |
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#19 |
![]() Join Date: Feb 2006
Posts: 217
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#20 |
![]() Join Date: Apr 2009
Posts: 104
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Medic does not need revive ability. Having unlimited healing capacity is strong enough spell. If the game have to include epipens the best usage for them is ticket loss preventing. Saves the ticket but not the man. Only one revive per soldier would be great change as a start in the right direction. I dont like how current version allows medic kit abuse. On ground lying medic outfit provides healing/revives support for the whole team around it. Easy fix for this problem is make medic kit to convert rifleman kit right after when the player has pressed give up.
PR is a war game. Dead should remain dead. |
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