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Old 02-14-2010, 06:01 PM   #1
Garack
Default CQB Firefights arent realistic and funny

have lots of firefights with a guy 10-50 metres from me..We realize each other while running.

Then prone or not and shoot each other in short burst, single fire.

10 secs NO one hit...

I mean, deviation system is good, but 5 secs to get good aim at CCQ is to much, when in 200-900 Metres situation its ok..

But when i see a guy ... ok i am scared...1-2 secs but then i should hit..

seems better in previous versions...
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Old 02-14-2010, 06:04 PM   #2
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Default Re: Firefights arent realistic and funny

vBF2 is always good for firefights if you wish.

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Old 02-14-2010, 06:08 PM   #3
myles

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Default Re: Firefights arent realistic and funny

The eaxct thing happend to me today on gaza beach to me and this idf guy. i was hamas and we both just went prone at the same time shooting for 5 seconds both at eash other till i killed him. Tbh i think the deviation should be worked at.

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Old 02-14-2010, 06:10 PM   #4
[R-DEV]OkitaMakoto
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Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by Garack View Post
have lots of firefights with a guy 10-50 metres from me..We realize each other while running.

Then prone or not and shoot each other in short burst, single fire.

10 secs NO one hit...

I mean, deviation system is good, but 5 secs to get good aim at CCQ is to much, when in 200-900 Metres situation its ok..

But when i see a guy ... ok i am scared...1-2 secs but then i should hit..

seems better in previous versions...
Better in previous versions how?
In previous versions, if you moved at all with WASD keys you would have max deviation. Now, you can be still, settles deviation, tap the WASD keys a tad or two and only slightly increase your deviation. So when going around a corner in the current version, settle for a second, catch your breath, then shift around it. Youll have better chances at hitting someone than someone who is barreling around the corner.

Dont know how the previous versions could be better than this new system that allows for the slight WASD adjustments.

It shouldnt take 5 seconds to lower your deviation to hit someone at 10 meters. 5 seconds or whatever is a high number for shooting out at long ranges where you want the deviation cone to settle as fully as possible. You should only have to wait a split second or two before firing, or bet on the mass hail of bullets and just start shooting right away.

What Ive come to notice about myself is that when I get surprised, start firing randomly, I rarely hit. If I see them, take a breath, aim, and steadily fire, I tend to come out alive. Sometimes I die, but heck, its a game. The times I die the most are when I frantically fire without thinking of deviation settling for a second. Dont start shooting right away unless you want it to be a matter of luck hitting them.

I think deviation is the best its ever been, it just takes some playing with to get used to it.


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Old 02-14-2010, 06:12 PM   #5
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Default Re: Firefights arent realistic and funny

they are more realistic now. in previous verson there was like muttrah and you see a guy and both of you prone down and wait like 5 sec and then you take shot after shot and after 20 sec or something one of you are lucky and hit.

but now, on 0.9 it feel more realistic because of the deviation that is fixed. everything is perfect now.


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Old 02-14-2010, 06:13 PM   #6
[R-MOD]Darkcloak2
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Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by myles View Post
The eaxct thing happend to me today on gaza beach to me and this idf guy. i was hamas and we both just went prone at the same time shooting for 5 seconds both at eash other till i killed him. Tbh i think the deviation should be worked at.
Why prone dive? The reason you guys are missing is because prone deviation has been fixed so prone dive spamming is no longer useful in CQC. Had you taken a knee, or even continued to stsand and shoot, one of you might've died a lot faster.



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Old 02-14-2010, 06:13 PM   #7
killonsight95
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Default Re: Firefights arent realistic and funny

i think the problem is that you don't realise that in reallife you you saw soemone with a gun and he was 10 - 50 meters away from you would panic!(at the disco) and not be able to shoot straight thats common sence unless your a cool ass who doesn't care about dying


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Old 02-14-2010, 06:14 PM   #8
myles

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Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by darkcloak2 View Post
Why prone dive? The reason you guys are missing is because prone deviation has been fixed so prone dive spamming is no longer useful in CQC. Had you taken a knee, or even continued to stsand and shoot, one of you might've died a lot faster.
o ye i forgot about that i feel like an idiot now thanks for the tipp!

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Old 02-14-2010, 06:15 PM   #9
HellDuke

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Default Re: Firefights arent realistic and funny

Besides: going prone as soon as you see your enemy up close = death.

I still pretty often meet dummies who go prone when they see me up to 50 meters... I just crouch and kill them with one burst while they unload a clip in my direction withouth hiting once...

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Yes I know the map is old, but that doesn't really matter now does it?
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Old 02-14-2010, 06:15 PM   #10
Zimmer
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Default Re: Firefights arent realistic and funny

yeah dont go prone it gives you a huge penalty in deviation.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
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