project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-15-2010, 11:44 AM   #41
RedAlertSF

RedAlertSF's Avatar
Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by hugekebab View Post
It would be nice to have something that visualises deviation, a little like what they have for the anti tank weapon, I think this would clear up much of the confusion and frustration.
No, but there should be a server side option for this, so anyone could start a local server and see how deviation works. But on public servers, no, never.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RedAlertSF is offline Reply With Quote
Old 02-15-2010, 12:23 PM   #42
Nebsif
Supporting Member

Nebsif's Avatar
Send a message via MSN to Nebsif
Default Re: CQB Firefights arent realistic and funny

About teh vid gazz posted and stuff.. The M4 feels kinda "overpowered", it has a crazy low spread on full auto.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Nebsif is offline Reply With Quote
Old 02-15-2010, 12:48 PM   #43
ANDROMEDA

ANDROMEDA's Avatar
Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by Pariel View Post
A) As I've said above, use cover. Also, don't get prone unless you have to. These things do make a difference. If you'd like, feel free to shoot me a PM and I will play Gaza Beach with you to show you how I win CQB engagements.

B) Optical and iron sight weapons have the same deviation.
We are talking about different things. I am talking about the general scheme of CQB in PR, when the opponents are at a distance of 2 - 10 meters, no covers and they are forced to join the battle immediately.

Gaza Beach - is a special case.
M16A1 and M4A1 in the next version probably suffer the same fate like AKSU in version 0.85, which has a supersettings and was fixed in 0.86 in side of increase the deviation options. These rifles are too unbalanced and have excessive military options.
ANDROMEDA is offline Reply With Quote
Old 02-15-2010, 02:20 PM   #44
Garack
Default Re: CQB Firefights arent realistic and funny

Thanks for all the opinions and answers.
Garack is offline Reply With Quote
Old 02-15-2010, 02:30 PM   #45
-.-Maverick-.-

-.-Maverick-.-'s Avatar
Send a message via MSN to -.-Maverick-.-
Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by Garack View Post
10 secs NO one hit...
WOW you know... my clan is giving out free trainings for anyone who needs them... lol
no, but joke aside I ussually just take a knee wait for two secs and plant a nice headshot.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
-.-Maverick-.- is offline Reply With Quote
Old 02-15-2010, 03:13 PM   #46
archerfenris

archerfenris's Avatar
Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by killonsight95 View Post
i think the problem is that you don't realise that in reallife you you saw soemone with a gun and he was 10 - 50 meters away from you would panic!(at the disco) and not be able to shoot straight thats common sence unless your a cool ass who doesn't care about dying
Don't forget about moral inhibitions too. "Am I really about to kill this poor guy?" Then again this adds in an element way too complicated to try. A veteran soldier knows hesitation means death, so he wouldn't have this 'panic' or moral inhibition. He'd just fire. A guy tasting battle for the first time may fire off his first few rounds in the dirt out of excitment. It all depends. It's just not something you can replicate. I think the deviation is good and have never had the exchange you guys speak of. I only miss 1, twice, or max 3 times before hitting a target that isn't shooting at me. When exchanging fire and you get that blurred vision that's when it becomes difficult. I think deviation is fine.

-Edited for language. Please watch your language when posting on the forums-


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
archerfenris is offline
Last edited by [R-DEV]OkitaMakoto; 02-15-2010 at 03:30 PM..
Reply With Quote
Old 02-15-2010, 05:13 PM   #47
Skodz
Default Re: CQB Firefights arent realistic and funny

I never have problems to hit ennemies at close or long range...

Close range, use automatic or burst firing mode...

Long range, stabilise and use single firing mode...
Skodz is offline Reply With Quote
Old 07-18-2010, 04:20 AM   #48
Seamus2010
Default Re: CQB Firefights arent realistic and funny

IMO close quarter battle Aka under 50 meters shouldn't even exist in this game. They feel very arcade-ish and COD-ish. It's just about reflexes and luck. This is supposed to be a realistic game. Realistic CONVENTIONAL infantry engagements are done ideally at around 300 meters with semi auto fire. I don't mind deviation but after those 5 seconds I wanna snipe a guy from 300 meters away with my m16. Right now, people would pop put of covers and run around with no consequences, if they get shot at they'd just run back. People should be scared to move. I think this game needs to promote longer range infantry combat instead of automatic fire. This IMO will increase teamwork, make the game slower and make the hated close quarter panic spams disappear
Seamus2010 is offline
Last edited by Seamus2010; 07-18-2010 at 04:26 AM..
Reply With Quote
Old 07-18-2010, 04:40 AM   #49
maarit
Supporting Member

maarit's Avatar
Default Re: CQB Firefights arent realistic and funny

moved....


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
maarit is offline Reply With Quote
Old 07-18-2010, 08:50 AM   #50
Excavus

Excavus's Avatar
Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by Seamus2010 View Post
IMO close quarter battle Aka under 50 meters shouldn't even exist in this game. They feel very arcade-ish and COD-ish. It's just about reflexes and luck. This is supposed to be a realistic game. Realistic CONVENTIONAL infantry engagements are done ideally at around 300 meters with semi auto fire. I don't mind deviation but after those 5 seconds I wanna snipe a guy from 300 meters away with my m16. Right now, people would pop put of covers and run around with no consequences, if they get shot at they'd just run back. People should be scared to move. I think this game needs to promote longer range infantry combat instead of automatic fire. This IMO will increase teamwork, make the game slower and make the hated close quarter panic spams disappear
Haha. Good luck preventing yourself from running into an enemy indoors.
Excavus is offline Reply With Quote
Reply


Tags
cqb, firefights, funny, realistic
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:08 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.