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#41 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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No, but there should be a server side option for this, so anyone could start a local server and see how deviation works. But on public servers, no, never.
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#42 |
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About teh vid gazz posted and stuff.. The M4 feels kinda "overpowered", it has a crazy low spread on full auto.
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#43 | |
![]() Join Date: Jan 2010
Location: Lugansk
Posts: 112
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Quote:
Gaza Beach - is a special case. M16A1 and M4A1 in the next version probably suffer the same fate like AKSU in version 0.85, which has a supersettings and was fixed in 0.86 in side of increase the deviation options. These rifles are too unbalanced and have excessive military options. | |
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#44 |
![]() Join Date: May 2006
Posts: 611
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Thanks for all the opinions and answers.
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#45 |
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#46 | |
![]() Join Date: Nov 2009
Location: Ohio
Posts: 113
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Quote:
-Edited for language. Please watch your language when posting on the forums- | |
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Last edited by [R-DEV]OkitaMakoto; 02-15-2010 at 03:30 PM..
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#47 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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I never have problems to hit ennemies at close or long range...
Close range, use automatic or burst firing mode... Long range, stabilise and use single firing mode... |
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#48 |
![]() Join Date: Jul 2010
Posts: 6
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IMO close quarter battle Aka under 50 meters shouldn't even exist in this game. They feel very arcade-ish and COD-ish. It's just about reflexes and luck. This is supposed to be a realistic game. Realistic CONVENTIONAL infantry engagements are done ideally at around 300 meters with semi auto fire. I don't mind deviation but after those 5 seconds I wanna snipe a guy from 300 meters away with my m16. Right now, people would pop put of covers and run around with no consequences, if they get shot at they'd just run back. People should be scared to move. I think this game needs to promote longer range infantry combat instead of automatic fire. This IMO will increase teamwork, make the game slower and make the hated close quarter panic spams disappear
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Last edited by Seamus2010; 07-18-2010 at 04:26 AM..
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#49 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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moved....
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#50 | |
![]() Join Date: Apr 2009
Location: California
Posts: 489
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Quote:
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| Tags |
| cqb, firefights, funny, realistic |
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