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Old 02-15-2010, 02:43 AM   #31
gazzthompson

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Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by dtacs View Post
'BUT that would be unrealiiiiiiiiiiiiiiiistic!' < Circle of PR dicussion.
a visual cue wouldn't be unrealistic as you have a visual cue in real life.


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Old 02-15-2010, 07:27 AM   #32
Epim3theus

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Default Re: CQB Firefights arent realistic and funny

I have this suspission that prone diving with the new full auto m16 type rifles and especially the Israeli main rifle is still rewarding. At least in real close combat. They remind me a bit of the old M4 with high rate of fire and low recoil.

If you can read this the bitch fell off.
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Old 02-15-2010, 07:35 AM   #33
Nitneuc
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Default Re: CQB Firefights arent realistic and funny

Sometimes. At least they aren't as effective as in previous versions, I've for sure shot more of those diving bastards than they got me. Nice feature you DEVs brought in .

Many thanks to everyone involved in the making of the best videogaming experience ever !
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Old 02-15-2010, 08:09 AM   #34
Ca6e
Default Re: CQB Firefights arent realistic and funny

Yeah this new deviation sytem is much better than in previus version. Did u shoot with AK-47 in real life, i assume not. I will like to see u shooting on target on 50m when runing and holding the triger u will hit everything else except target. Poor birds. You can try it at home go by a Airsoft gun (u can hit target on 50m) and try to sprint and then shoot, u will see u need more then 1 sec. to deploy for max effect, for suppresed fire u can fire from the hips and do your job.
good job Devs. Like much more couse u can win fire fight on 10m with a m9 against happy holding trigger enemy.
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Old 02-15-2010, 08:13 AM   #35
roadrunner
Default Re: Firefights arent realistic and funny

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Originally Posted by killonsight95 View Post
i think the problem is that you don't realise that in reallife you you saw soemone with a gun and he was 10 - 50 meters away from you would panic!(at the disco) and not be able to shoot straight thats common sence unless your a cool ass who doesn't care about dying

Actually in all forces(might be wrong) CQB drills are standard and are used to make sure when enermy sighted you remain calm and can act without thinking using the training.

instant reactions are drilled into all members of the forces if you dont act you die.
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Old 02-15-2010, 08:15 AM   #36
Protector

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Default Re: CQB Firefights arent realistic and funny

Stick your gun on Burst or full auto and unload, if you miss you atleast supress... Deviation is pretty damn good now and I can tell you now you wouldn't miss with a Full auto Ak at that range.


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Old 02-15-2010, 08:20 AM   #37
HunterMed

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Default Re: CQB Firefights arent realistic and funny

I also noticed that these firefights are pretty funny

When not using zoom or iron sights it seems bullets just fly around, just not on the target.
well I dont how how it is in reality but it was still pretty funny when my enemy and myself sprayed the whole magazin and nobody got hurt


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Old 02-15-2010, 11:12 AM   #38
ANDROMEDA

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Default Re: CQB Firefights arent realistic and funny

Me likes the new deviation system, BUT...
I also always funny to see the enemy at a distance of 10 meters, take aim at his head and see how my bullet decreases under my feet, and in return receive from it a random bullet that kills or injures me. 5 seconds - an eternity for CQB. Therefore, it would be sad as it may sound CQB in Project Reality totally unrealistic. All depends are not reaction, not an advantage in position, not the quality of aiming, but the unpredictable random. Who's bullet first decided to get in hit-zone, he also won.

It seems to me to move closer to reality, need to decrease the deviation from weapons not equipped with an optical sight.

BTW, the prone-guys steel do them dirty job, and nothing prevents for them)))
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Old 02-15-2010, 11:31 AM   #39
Pariel
Default Re: CQB Firefights arent realistic and funny

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Originally Posted by ANDROMEDA View Post
All depends are not reaction, not an advantage in position, not the quality of aiming, but the unpredictable random. Who's bullet first decided to get in hit-zone, he also won.

It seems to me to move closer to reality, need to decrease the deviation from weapons not equipped with an optical sight.
A) As I've said above, use cover. Also, don't get prone unless you have to. These things do make a difference. If you'd like, feel free to shoot me a PM and I will play Gaza Beach with you to show you how I win CQB engagements.

B) Optical and iron sight weapons have the same deviation.

Quote:
BTW, the prone-guys steel do them dirty job, and nothing prevents for them)))
There is far less effective dolphin diving now than .87 or any other version. I think that CQB is the best I've seen in PR since I started playing, which I believe was .6, but may have been .5, can't remember.
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Old 02-15-2010, 11:33 AM   #40
goguapsy

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Default Re: CQB Firefights arent realistic and funny

Quote:
Originally Posted by [R-DEV]Jaymz View Post
We cannot make it so that your weapon can't be shot for "X" amount of time after going prone which would be ideal and perfectly realistic. So what we've done, thanks to the 1.5 patch, is make it so that firing within "X" amount of time after going prone is completely useless.

That's why you're not hitting jack and why you're finding CQB unrealistic and funny.
Isn`t it possible to make that "sprinting"(or any invisible animation) which you are unable to use your weapon, just like after you jump?

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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