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Old 02-14-2010, 07:23 PM   #21
Pariel
Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by gazzthompson View Post
ive never had problems at hitting targets at 10m in PR, ever. yes the deviation system could be tweaked, but people make some crazy claims of missing targets under 10m etc is just weird.
I'm with gazz on this one -- you can still do quite a bit of damage proned at 10m (or 20 or 30 for that matter). Yes, you are penalized for going prone in a CQB situation, but, you can still win the fight depending what weapon your using and whether you were using your head. I still go prone in CQB, 90% of the time it's because I want to set up and cover a corner, or I need to reload, but the the key is that I do so behind cover. You should never be moving in the middle of an open area without a squad mate overwatching you, and you should always be moving towards, or in cover. That's the key to winning the engagement, not whether you went prone or not.
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Old 02-14-2010, 07:29 PM   #22
Nebsif
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Default Re: Firefights arent realistic and funny

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Originally Posted by Conman51 View Post
You got to be kidding me...the deviation is the best i ever seen, the problem is your going prone too much
QFT!
People prone dive too much, and then wonder "WTF I cant hit anything after I hit teh magical prone key, aint I supposed to kill this dude the second I hit the ground?!"
And now fo realz, it feels like they decreased deviation, atleast with iron sights or something... it feels just right!


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Old 02-14-2010, 07:31 PM   #23
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Default Re: CQB Firefights arent realistic and funny

decided to make random quick vid:

idf own - Xfire Video

yes one or 2 shots are kinda like, wtf? but all them busts would of killed there targets.


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Old 02-14-2010, 08:31 PM   #24
dtacs
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Default Re: CQB Firefights arent realistic and funny

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Originally Posted by gazzthompson View Post
decided to make random quick vid:

idf own - Xfire Video

yes one or 2 shots are kinda like, wtf? but all them busts would of killed there targets.
Thats pretty incredible. Even at range that thing would dominate - think about it, fire a full magazine off and thats one kill, fire 6 off and thats 6 per death. A 6-1 KD ratio with that weapon is pretty good, not taking into account the ammo you can get. I love the Tavor though, its amazing how overpowered the IDF guns are really.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 02-14-2010, 09:21 PM   #25
goguapsy

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Default Re: CQB Firefights arent realistic and funny

What I think, plain and simple, is that the max deviation of Assault Rifles should be decreased. As in, you can`t hit anything hip-firing at 50+ meters, but at 20 meters or so, you can aim down your sights and hit your enemy without waiting for the deviation to settle.

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 02-14-2010, 09:29 PM   #26
[R-DEV]Jaymz
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Default Re: CQB Firefights arent realistic and funny

We cannot make it so that your weapon can't be shot for "X" amount of time after going prone which would be ideal and perfectly realistic. So what we've done, thanks to the 1.5 patch, is make it so that firing within "X" amount of time after going prone is completely useless.

That's why you're not hitting jack and why you're finding CQB unrealistic and funny.


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Old 02-14-2010, 09:43 PM   #27
Hunt3r
Default Re: CQB Firefights arent realistic and funny

Well, deviation is definitely the best it's ever been, but decreasing max deviation would help some with making CQB a little less spray and pray.
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Old 02-15-2010, 01:36 AM   #28
hugekebab
Default Re: CQB Firefights arent realistic and funny

It would be nice to have something that visualises deviation, a little like what they have for the anti tank weapon, I think this would clear up much of the confusion and frustration.
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Old 02-15-2010, 01:43 AM   #29
dtacs
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Default Re: CQB Firefights arent realistic and funny

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Originally Posted by hugekebab View Post
It would be nice to have something that visualises deviation, a little like what they have for the anti tank weapon, I think this would clear up much of the confusion and frustration.
'BUT that would be unrealiiiiiiiiiiiiiiiistic!' < Circle of PR dicussion.

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Lower no shield;
Lack no vigilance.
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Old 02-15-2010, 02:04 AM   #30
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Default Re: CQB Firefights arent realistic and funny

What would really be nice is if single fire had a lowered max deviation. Or possibly first round or two of automatic fire have lower deviation, but it kicks a bit after that.


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