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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#21 |
![]() Join Date: Jan 2008
Location: Boston/NJ
Posts: 1,587
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I'm with gazz on this one -- you can still do quite a bit of damage proned at 10m (or 20 or 30 for that matter). Yes, you are penalized for going prone in a CQB situation, but, you can still win the fight depending what weapon your using and whether you were using your head. I still go prone in CQB, 90% of the time it's because I want to set up and cover a corner, or I need to reload, but the the key is that I do so behind cover. You should never be moving in the middle of an open area without a squad mate overwatching you, and you should always be moving towards, or in cover. That's the key to winning the engagement, not whether you went prone or not.
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#22 | |
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People prone dive too much, and then wonder "WTF I cant hit anything after I hit teh magical prone key, aint I supposed to kill this dude the second I hit the ground?!" And now fo realz, it feels like they decreased deviation, atleast with iron sights or something... it feels just right! | |
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#23 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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decided to make random quick vid:
idf own - Xfire Video yes one or 2 shots are kinda like, wtf? but all them busts would of killed there targets. |
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#24 | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#25 |
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What I think, plain and simple, is that the max deviation of Assault Rifles should be decreased. As in, you can`t hit anything hip-firing at 50+ meters, but at 20 meters or so, you can aim down your sights and hit your enemy without waiting for the deviation to settle.
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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PR Operations Management
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We cannot make it so that your weapon can't be shot for "X" amount of time after going prone which would be ideal and perfectly realistic. So what we've done, thanks to the 1.5 patch, is make it so that firing within "X" amount of time after going prone is completely useless.
That's why you're not hitting jack and why you're finding CQB unrealistic and funny. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#27 |
![]() Join Date: Apr 2009
Posts: 1,417
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Well, deviation is definitely the best it's ever been, but decreasing max deviation would help some with making CQB a little less spray and pray.
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#28 |
![]() Join Date: Mar 2007
Posts: 13
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It would be nice to have something that visualises deviation, a little like what they have for the anti tank weapon, I think this would clear up much of the confusion and frustration.
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#29 |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#30 |
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What would really be nice is if single fire had a lowered max deviation. Or possibly first round or two of automatic fire have lower deviation, but it kicks a bit after that.
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| Tags |
| cqb, firefights, funny, realistic |
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