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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#11 |
![]() Join Date: Jul 2008
Posts: 950
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Not a fan of the deviation system, I think the bullets should land where the sights are pointing.
But I understand that its a necessary workaround because of lacking features(like ballistics) in the BF2 engine. |
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Yes, I do want games to be more ambitious, to over-reach spectacularly,
to be more open and vibrant and mad. -Jim R. Rock, Paper, Shotgun. |
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Last edited by sparks50; 02-14-2010 at 07:03 PM..
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#12 |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Location: Kansas
Posts: 1,437
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Yeah I have nailed a few prone spammers who have yet to realize that it doesn't work anymore. Basically PR can never be 100% realistic due to the BF2 engine. But its as close as possible. If you don't like it go play Arma.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "Even if the world doesn't end in 2012 you won't go to college because your an idiot" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#13 | |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#14 |
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The easiest way I win a firefight is by shooting as fast as I can at them no matter if it misses, then I go for accuracy. When the bullets hit near them they are constantly blinded by the suppression screen and they started getting nervous and firing every which way. Then you get accurate and end them.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Hell, these are Marines. Men like them held Guadalcanal and took Iwo Jima. Bagdad ain't shit." -Marine Major General John F. Kelly |
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#15 |
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You got to be kidding me...the deviation is the best i ever seen, the problem is your going prone too much
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#16 |
![]() Join Date: Feb 2007
Location: The Islamic Emirate
Posts: 1,386
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When I see people go prone in game in close quarters 1vs1 fighting I feel disgusted (or at least I used to). It's something many of us grew out of a very long time ago and now we recieve the benefits of playing in a realistic manner and not having to adjust or get used to tryign to exploit 'the game'.
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Project Reality's Official Self-Appointed Anti Tank Guru
Over four years and still not banned To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Obligatory Epic Forum Quote (QFT + LOL) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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with red dots/ irons up to about 30m i dont wait at all. you dont have to.
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#18 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Just dont go prone...
Today i ran behind a corner, a guy proned with m4, i crouched with pistol, he was aiming, i was hipfiring, distance of 2m, i won... was hurt, but we had a medic... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#19 |
![]() Join Date: Apr 2009
Posts: 104
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My quick opinion. Max cone value for the assult rifles should be lowered, but remain 5s full settle time for long shots. Even after running you can easily hit the target right away what is like 10m away. IRL, raise gun and fire=hit. PR, keep the target aimed for a couple sec and fire=probably hit. Mod name carry such name what obligates to seek realism so please do so.
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#20 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
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Last edited by gazzthompson; 02-14-2010 at 07:26 PM..
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| cqb, firefights, funny, realistic |
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