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Old 02-14-2010, 06:23 PM   #11
sparks50
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Default Re: Firefights arent realistic and funny

Not a fan of the deviation system, I think the bullets should land where the sights are pointing.

But I understand that its a necessary workaround because of lacking features(like ballistics) in the BF2 engine.

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Last edited by sparks50; 02-14-2010 at 07:03 PM..
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Old 02-14-2010, 06:23 PM   #12
[R-DEV]Thermis
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Default Re: Firefights arent realistic and funny

Yeah I have nailed a few prone spammers who have yet to realize that it doesn't work anymore. Basically PR can never be 100% realistic due to the BF2 engine. But its as close as possible. If you don't like it go play Arma.


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Old 02-14-2010, 06:25 PM   #13
Herbiie

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Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by Garack View Post
have lots of firefights with a guy 10-50 metres from me..We realize each other while running.

Then prone or not and shoot each other in short burst, single fire.

10 secs NO one hit...

I mean, deviation system is good, but 5 secs to get good aim at CCQ is to much, when in 200-900 Metres situation its ok..

But when i see a guy ... ok i am scared...1-2 secs but then i should hit..

seems better in previous versions...
I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.


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Old 02-14-2010, 06:27 PM   #14
Drop_Deadx

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Default Re: Firefights arent realistic and funny

The easiest way I win a firefight is by shooting as fast as I can at them no matter if it misses, then I go for accuracy. When the bullets hit near them they are constantly blinded by the suppression screen and they started getting nervous and firing every which way. Then you get accurate and end them.


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Old 02-14-2010, 06:28 PM   #15
Conman51

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Default Re: Firefights arent realistic and funny

You got to be kidding me...the deviation is the best i ever seen, the problem is your going prone too much

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Old 02-14-2010, 06:38 PM   #16
ryan d ale

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Default Re: Firefights arent realistic and funny

When I see people go prone in game in close quarters 1vs1 fighting I feel disgusted (or at least I used to). It's something many of us grew out of a very long time ago and now we recieve the benefits of playing in a realistic manner and not having to adjust or get used to tryign to exploit 'the game'.

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Old 02-14-2010, 06:41 PM   #17
gazzthompson

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Default Re: Firefights arent realistic and funny

with red dots/ irons up to about 30m i dont wait at all. you dont have to.


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Old 02-14-2010, 06:53 PM   #18
Arnoldio

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Default Re: Firefights arent realistic and funny

Just dont go prone...

Today i ran behind a corner, a guy proned with m4, i crouched with pistol, he was aiming, i was hipfiring, distance of 2m, i won... was hurt, but we had a medic...


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Old 02-14-2010, 06:55 PM   #19
Potilas

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Default Re: Firefights arent realistic and funny

My quick opinion. Max cone value for the assult rifles should be lowered, but remain 5s full settle time for long shots. Even after running you can easily hit the target right away what is like 10m away. IRL, raise gun and fire=hit. PR, keep the target aimed for a couple sec and fire=probably hit. Mod name carry such name what obligates to seek realism so please do so.
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Old 02-14-2010, 07:12 PM   #20
gazzthompson

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Default Re: Firefights arent realistic and funny

Quote:
Originally Posted by Potilas View Post
My quick opinion. Max cone value for the assult rifles should be lowered, but remain 5s full settle time for long shots. Even after running you can easily hit the target right away what is like 10m away. IRL, raise gun and fire=hit. PR, keep the target aimed for a couple sec and fire=probably hit. Mod name carry such name what obligates to seek realism so please do so.
ive never had problems at hitting targets at 10m in PR, ever. yes the deviation system could be tweaked, but people make some crazy claims of missing targets under 10m etc is just weird .just blowing it out of proportion IMO.


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