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#1 | |
![]() Join Date: Sep 2008
Posts: 295
Location: NRW Aachen
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Since there is no feedback-thread (or i am just blind) regarding the new feature of losing one ticket if wounded and another by "giving up" i feld free to make my own.
First of, i dont know exactly what problem should be solved with this new system, so i have to guess. I guess that the behavior of "i will just try and shoot him because i will fall in cover anyways" is the main reason. (would be good to hear any other reasons from the devs) And i agree that the missing fear for your life is unrealistic. On the other hand i can see some contra-productive flaws. First is that now every infantry is basicly worth 2 tickets but assets like APC and Tanks are still 5-10 tickets. In the end it is mainly that heavy assets tickets are just decreased by 50%. I dont know if this was intendet. Secondly now it is wiser to stay in our damaged vehicle and burn to death, you not only can spawn directly at main without relying upon something stupid like teamwork for transportation, but this time it is even better for your team, because you will lose 2 tickets less. If you hope out chances are that you are killed anyways but this time you lose 2 aditional tickets. Basicly this is no big deal, but it would be more realistc and teamwork orientated if the crewman would be encouraged to try and save there lives. Thirdly it is somewhat impossible to not get wounded as an frontline infantryst in this game, if somebody is already aiming at you have long odds to reach cover bevore you are down. This is ok so far, because everybody gets frustraded if he cant hit bunnys. But on the other hand this means that even the best and most coordinated squads and teams will face casualties in terms of ticketlos. As a non teamworking lonewolf it is way easier to pay for yourself, just run into a squad and gun down at least 2 guys. Without the wounded ticketlos they would be revived and the lonewolf reached nothing. This quote is from the "[Changelog] Project Reality v0.957c Hotfix"-thread but i think that this also regards in this thread: Quote:
To sum it up, the new system is Lonewolf>Squadteamplay>Intersquadteamplay and i dont think that this are the expected results for this mod, right? I like to hear your thoughts about this topic and maybe some aditional reasons why this was implented. | |
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#2 |
![]() Join Date: Jul 2009
Posts: 9
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Although I haven't read anything about the hotfix (Been busy lately), what I've played of the 0.95 release has been fun. .. Except for the fact that the rounds were way to short. I mean, 35-40 min rounds ain't exactly what I'd call ideal.. esp. with big maps such as Kashan (or the new map, with all the fricken winding roads etc..)
And sure.. In some cases removing tickets for "dying" (eg. still revivable) is a good thing.. However I find that in most cases it ruins gameplay. One possible fix for this would be to both increase the amount of ticketloss inflicted at the loss of tanks etc and increasing the total amount of tickets/team.. However this doesn't fix the issue with staying inside vehicles instead of jumping out to avoid loosing more tickets, so it's def. not perfect. On a personal level I don't like it at all, however... Meh /Eri |
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#3 |
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Iam really aggree with you!
My suggestion to solve this is: Make assets more "expensive" add more tickets to the maps and make some thing like - lose 3 tickets if u are shot dead-dead - lose 1 ticket if u are shot wounded - and lose another one if you give up. |
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#4 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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Frez you know that you DON'T agree with OP yes?
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saXoni: LOL ME TOO uh no
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#5 |
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Thats a good point !
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#6 |
![]() Join Date: Oct 2009
Posts: 138
Location: Gent
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No, it's a terrible point. Not only will losing a ticket when wounded/alive make the difference bigger between staying in an asset and blowing up versus jumping out, what happens when you slide down a hill and take a bit of damage or you jump from a chopper that's hovering a bit too high? What if you get wounded, healed up and only to get wounded again? 2 tickets down the drain? It's probably better sometimes then to keep someone wounded then until the attack is over, or he might cause even more ticketloss.
In my opinion. |
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#7 |
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I couldn't disagree with the OP more. This change is great, wounding people has a point to it. As it does in real life.
Just play the game without considering tickets. You'll be much happier. The only ticket anyone should really concern themselves with, is the 1 ticket they waste when clicking 'give up'. |
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#8 |
![]() Join Date: Oct 2009
Posts: 138
Location: Gent
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The way it is now is good, they only need to increase the ticket value of vehicles and make it so that instantly dieing = 2 tickets lost.
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#9 |
![]() Join Date: May 2009
Posts: 507
Location: michigan
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the old system encouraged sit and wait wars too much. like "why risk running across the road to the flag when my medic can just revive me behind cover". or this "yay we just killed 5 out of 6 guys! hmm, better camp these bodies for 5 minutes so they actually lose tickets".
1 lonewolf against 6 guys is against odds of downing 2 before he gets owned. |
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#10 |
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[pt] pimelteror.de / Interessengemeinschaft Hindukusch
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