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#11 |
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Registered User
![]() Join Date: Apr 2007
Posts: 5,188
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Disagree as well. For me it feels so much better knowing that even IF they all get revived, we at least got some tickets out of it. It wasnt all for nothing.
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#12 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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although i havent played much recently, the concept alone sounds good to me. there will be flaws but wounding a guy in combat should do more than put one guy out of the fight till the medic gets to him.ticket loss seems like the best compensation. as they say, one dead enemy takes one off the field, one wounded enemy takes two more to carry him off the field. it is also a stronger hit on moral. dead men require a funeral and tears, wounded men require resources and continued care.
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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#13 |
![]() Join Date: Apr 2010
Posts: 628
Location: Pittsburgh
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I really dig it. I think, however, that it such the increase requires a reassessment of asset costs too. A fully loaded transport truck costs 18 tickets when lost while a main battle tank loses only 14.
With this in mind, a little more toying around with the ticket ratio would be nice, if of course assets have ticket costs changed. |
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#14 |
![]() Join Date: Mar 2007
Posts: 119
Location: California
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DEV's should have made the game more fatal then punish those that get wounded. In the old system if you got blown up or shot in the head, you were dead, which seems more realistic to me. You'd have to balance deviation a bit to keep every rifle from being lazer sniper accurate to prevent headshots from being too common, but more fatalities would do more for realism then having the potential for a combat medic being able to revive someone who's chest just got opened up by a HEAT round.
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#15 | |
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Quote:
The problem with the old system where people would die from small arms, was that it was inconsistent. Sometimes you would die, sometimes not. It was more a game of luck than logic. | |
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#16 |
![]() Join Date: Oct 2007
Posts: 45
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I think there should be a time delay in losing the first ticket. Say if you aren't revived in the first minute of being wounded, you lose 1 ticket, and if you give up/bleed out, the second.
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#17 | |
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Quote:
All this reviving system is a bit arcade. One or two shots in the upper body or lower body would be ok for the soldier to be reviveable. But a 6-7 bullet burst from AR or .50 cal or a headshot from a sniper or a rpg in your chest is just way too much. | |
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| losing, ticket, wounded |
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