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Old 06-14-2010, 11:52 AM   #1
Lange

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Default Rifleman specialist-new lonewolf kit?

Hey everyone,

I figured i'd start a discussion on this based on what i've seen in servers playing in .9, and from what i've seen the new kit that seems to be the lonewolf/LEET ninja kit is the rifleman specialist. Why is this? Well im not exactly sure but ill share a few points, starting with insurgency which is where i've noticed a lot of this.

The other day on Lashkar Valley, I was leading a squad on Taliban and we was defending a cache in the caves and it was know for several minutes to that point, and all of a sudden when we had no contact or engagements to this point, cache blows up and we like what the, and what do you know a few guys in my squad spot a guy with a specialist kit. They take some shots at him however he manages to get away. They main problem is is this single dude with a specialist kit manages to just sneak in undetected, blow the cache and get away like it was all good. Aren't caches supposed to take a team effort? I've also heard of others playing as insurgents notice the same thing with single specialist guys sneaking in and getting caches. Quite annoying really because it goes against what the games main goal is, teamwork.

A lot of the time you see a lot of guys play as specialist on insurgency, and my guess is its pretty effective in the city close quarter envoirnments vs those deadly AK's in CQC, and that's reasonable, also being able to arrest civis and such. However very few people ever play as civis so that's a limited reason, but do we have a few too many specialists on the field? Is it really a issue?\

AAS I don't notice this as much but I guess the nature of the kit equipment somewhat does encourage lonewolfing, just doesn't impact gameplay as much though.

Post your thoughts.
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Old 06-14-2010, 11:58 AM   #2
[R-DEV]Gore
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Default Re: Rifleman specialist-new lonewolf kit?

i wouldn't call it a lonewolf kit as i play as it 90% of my gametime helping out the squad purely with the rope. sure you come across guys picking it when they're alone but they don't select it more than any other kit. and mostly that guy you see getting away had the rest of his squad in front of him cause when u are the rope guy you are always the last one to leave. at least how i play it.


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Last edited by [R-DEV]Gore; 06-14-2010 at 12:05 PM..
Old 06-14-2010, 11:59 AM   #3
AnimalMother.

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Default Re: Rifleman specialist-new lonewolf kit?

Quote:
Originally Posted by Lange View Post
A lot of the time you see a lot of guys play as specialist on insurgency, and my guess is its pretty effective in the city close quarter envoirnments vs those deadly AK's in CQC, and that's reasonable, also being able to arrest civis and such. However very few people ever play as civis so that's a limited reason, but do we have a few too many specialists on the field? Is it really a issue?\
in my opinion currently yes, why? because the shotgun counts as an arrest on every insurgent.


as for it being lonewolf kit, i suppose it could be a bit, the hook allows you access to anything and you have effectivily 2 primary weapons, grenades and incendaries


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Old 06-14-2010, 11:59 AM   #4
PuffNStuff
Default Re: Rifleman specialist-new lonewolf kit?

The rope and shotgun make it an awesome spec. ops. kit.
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Old 06-14-2010, 12:03 PM   #5
[R-DEV]Rudd
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Default Re: Rifleman specialist-new lonewolf kit?

sounds like he did a good job tbh mate :P you get grapplies too, rememeber to defend those ropable sections.

edit, I guess what I mean is if you make it easy enough for someone to defeat you without using teamwork, then you need to up the ante ;P


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Last edited by [R-DEV]Rudd; 06-14-2010 at 12:21 PM..
Old 06-14-2010, 12:03 PM   #6
burghUK

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Default Re: Rifleman specialist-new lonewolf kit?

i love lonewolfing with the kit on Asad khal...Controversial? perhaps.... but it works and is more importantly fun which is what gaming is all about.

If I don't make it , tell my wife i said "hello".
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Old 06-14-2010, 12:06 PM   #7
[R-DEV]Gore
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Default Re: Rifleman specialist-new lonewolf kit?

you can't call any kit a "lonewolf kit". except a sniper which is designed for that purpose.


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Old 06-14-2010, 12:16 PM   #8
Truism
Default Re: Rifleman specialist-new lonewolf kit?

Yeh, it's the ninja kit. That's pretty much all I've ever used it for. It's not limited, so it doesn't matter that you're probably going to die as a result of having no support, you can literally play like spiderman (I love doing this on Muttrah) and there's always the possibility of a red dot sight.

Don't hate me for it, but it's the best fun I've had playing PR since 0.6

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Counter-Terrorists Win!
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Old 06-14-2010, 12:35 PM   #9
Arnoldio
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Default Re: Rifleman specialist-new lonewolf kit?

It has become the "takespecialistinsteadbecauseyouhaveashotgunwichis epicforcqbandwewontneedammobecauseitsnotaboutstayi ngalivebutowningtheenemy" kit.

Its geting "exploited" by the ones who know how to.

Maybe make it 2 SM minimum to request and only 1 per squad?
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Old 06-14-2010, 12:44 PM   #10
burghUK

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Default Re: Rifleman specialist-new lonewolf kit?

the above post is anti-fun.

Sorry chiz but it sounds like you get humped by specialists quite a bit.

If I don't make it , tell my wife i said "hello".
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