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#51 |
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Retired PR Developer
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Here's a hint.
there is minimal deviation difference between crouched and prone. the action of going prone will rocket your deviation up. If your engangin an enemy, dont dive to the floor, crouch, pause, and engage. |
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#52 | |
![]() Join Date: Jun 2007
Posts: 5
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Quote:
My proposal is like in all other games deviation is based upon stance. As stance = stability. Standing you should have the most deviation, kneeling, a lot less, and prone, minimal, and when using a bipod supported weapon barely any deviation other than vertical. I'll take vertical deviation from heaving breaths for the USA, British, well actually anyone other than the USMC. We're trained to counter that shit with a simple inhale-exhale-hold-fire-rinse-repeat fire mantra. | |
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#53 | |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
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Quote:
Range is also important , what range can you pull of this one second drive and insta headhot? 50m? 100m? | |
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#54 | |
![]() Join Date: Nov 2008
Posts: 1,675
Location: Alberta
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Quote:
You have a problem with deviation? All vBF2/COD pilgrims need to get used to how PR works. If your "Counting", your doing it wrong. You're playing Like this: 1. Find enemy. 2. Prone 3. Wait for deviation to settle 4. Die. 5. Respawn You're thinking like this: 1. Enemy in my sight 2. Fire, and miss You SHOULD be playing like this: 1. Find enemy. 2. Immediate cover 3. Use teamwork with friendly infantry / vehicles around you to suppress and out maneuver enemy. 4. Destroy enemy, and continue with objectives. You SHOULD be thinking like this: 1. Enemy in my sight 2. Have I just sprinted around the corner? wait to ensure an accurate shot 3. Have I been waiting for the enemy to come to me like I should? Fire, and kill. In real life, you are NOT accurate after running around with heavy gear, and aiming down a sight to shoot something. Go play ARMA (w/ ace, I might add. or PRA2 when it comes out) and try sprinting for 20 seconds, then aim. Fire right away. You'll have a very large spread. Do the same thing in PR. Now do the same thing in real life. They all do the exact same thing. However, PR can't tell you where your aimpoint is, since the engine isn't as enhanced as other game engines. So, you have to approximate. | |
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#55 | |
![]() Join Date: Jun 2007
Posts: 5
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But I take it you have never been in combat before have you? | |
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#56 | |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
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Quote:
Whats the time frame on this 350 yard heatshot? from when you start to go prone to when you are capable of firing? | |
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#57 |
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What exactly do you/did you do in the USMC? Sounds like your a sniper, infantryman and marksmanship instructor all combined into one.
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#58 |
![]() Join Date: Jul 2007
Posts: 830
Location: Sea of Tranquillity
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Sounds like a troll to me. Don't fall for it boys and girls
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#59 |
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The more I read his posts the more I believe it..its just too subtle.
On topic I see no problem with deviation other than how effective prone diving is. I was killed on Gaza peninsula by an instaproning HAMAS sniper 10m away. Elmo147*AUS* his name was, he even said it was total bull over mumble. Proves that prone diving isn't truly emitted from the game. |
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#60 |
![]() Join Date: Jul 2007
Posts: 830
Location: Sea of Tranquillity
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Just await PR:ArmA2. Try instaproning in that and see what happens
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