project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback
13 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

Reply
 
LinkBack Thread Tools Display Modes
Old 04-28-2010, 04:35 PM   #101
OkitaMakoto
Retired PR Developer
Supporting Member

OkitaMakoto's Avatar
Send a message via AIM to OkitaMakoto Send a message via MSN to OkitaMakoto Send a message via Skype™ to OkitaMakoto
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

Quote:
Originally Posted by Celestial1 View Post
Or, it's a temporary fix so that the maps and game are playable until a better solution is found...
Quoted for truth
OkitaMakoto is offline Reply With Quote
Old 04-28-2010, 04:39 PM   #102
Jigsaw

Jigsaw's Avatar
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

Quote:
Originally Posted by ChizNizzle View Post
But the reduction of the viewdiestance is moreorless avoiding to solve the problem. It must be something in the models/lods/fields thats causing all this.
Yeah absolutely and it is only a temporary fix. My point however is that quality and detail should not be sacrificed for massive view distances just for the sake of it, there needs to be an appreciable benefit to increasing them and as stated I find the view distance in 0917 perfectly acceptable.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Jigsaw is offline Reply With Quote
Old 04-28-2010, 05:12 PM   #103
McBumLuv

McBumLuv's Avatar
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

Quote:
Originally Posted by Jigsaw View Post
Yeah absolutely and it is only a temporary fix. My point however is that quality and detail should not be sacrificed for massive view distances just for the sake of it, there needs to be an appreciable benefit to increasing them and as stated I find the view distance in 0917 perfectly acceptable.
TBH, I think that the current view distances are fine for infantyr and maybe o-k for some lighter vehicles, but tank warfare to some degree and all air assets to a large degree suffer immensely from their restrictions.

I do however believe that an optimization in LODs at further levels may help on both up close and far out detail and performance. Seeing as the majority of the objects being rendered would be out at 1 km from you rather than within 25 meters of you, there would be a MUCH LARGER increase in performance if a new super-low LOD (think of air sims where the difference isn't distinguishable at distance) makes the polygon count of say 100 static objects at 1km from you go from 500 to 50 polygons than if the LOD0 goes from 12000 to 10000 and only affects 10 statics.

McBumLuv is offline Reply With Quote
Old 04-28-2010, 05:29 PM   #104
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

Quote:
Originally Posted by McLuv View Post
I do however believe that an optimization in LODs at further levels may help on both up close and far out detail and performance. Seeing as the majority of the objects being rendered would be out at 1 km from you rather than within 25 meters of you, there would be a MUCH LARGER increase in performance if a new super-low LOD (think of air sims where the difference isn't distinguishable at distance) makes the polygon count of say 100 static objects at 1km from you go from 500 to 50 polygons than if the LOD0 goes from 12000 to 10000 and only affects 10 statics.
Ye, many objects still need decent LODs and it is one of the many factors that is causing performance issues, but not the only factor.

Many objects do not have a final lod like I make them, being as simple as possible, as you can read more about here if your interested: http://www.realitymod.com/forum/f388...tml#post978588

Most of the objects that have this problem are vBF2 objects that are not simple or really possible to fix, epically statics, but also some PR object's LODs could be optimized a lot too but this all takes a lot of time to go though every object and make decent lods and there isn't much motivation for anyone to go though loads of models and cleaning them up. Trust me I do it all the time and I'm one of the few devs who dose this and there is little motivation in doing it other than knowing that the outcome will be better where I would be much happier working on a brand new model. We dont get paid for this job so its going to take a lot of time to clean up all the old stuff and vBF2 stuff and most of it will most likley not get cleaned up any time soon in that department.

As for the view distance decrease for .91 being "temporary", well the only maps that had there VD decreased where new maps that where not fully tested in there performance overhead and really its just normal. Muttrah had a 800m VD in its development but I lowered it to its current 700m VD before it was released after extensive testing to found that to be the magic number for everyone to run it smoothly and trust me even a few of the testers complained at the time but its all fine now since everyone can run it smooth. The only difference here is you guys got to see what it was like before, where with Muttrah and many other maps you didn't.

If at a later date we can increase the VDs on all the maps we will but I wouldn't count on it.

[R-DEV]Rhino is offline
Last edited by [R-DEV]Rhino; 04-28-2010 at 05:36 PM..
Reply With Quote
Old 04-28-2010, 06:27 PM   #105
Jonny
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

@ rhino:
I assume you have considered adding a child object as the final LOD and ensuring only one (either original geometry or new child LOD-object) is seen at any time? This one would require that a child object can be seen from beyond the range that the parent object can be seen from, and that there is an extremely limited performance hit from lots of objects with 1 or 0 polygons for several LODs.

What about placing two objects at the same point, one being the original geometry but having a limited view distance and the other being the LOD thats only visible from around the other objects view distance limit? This one would only require that there is an extremely limited performance hit from lots of objects with 1 or 0 polygons for several LODs, but is obviously harder for mappers.

I assume that with the final LOD being extremely low in detail that any performance hit caused by extra objects would be more than offset by the gain from not rendering as many polygons. Its not like there are really limited number of objects around on most maps, anyway, so at least the second method should be viable.
Jonny is offline Reply With Quote
Old 04-28-2010, 07:38 PM   #106
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

That's not really a soultion since one of the problems is too many objects being drawn, its easier for the engine in most cases to draw one big object than lots of little objects. One reason why my Afghan kit I made didn't go down too well in performance we found.

It isn't that hard adding a new LOD onto an object, the hard bit is making all these LODs that need to be made and fixing up all the little problems at the same time with lots of other little things ontop of it. Adding a LOD only becomes a real issue when it comes to static objects since then you need to deal with lightmaps.

[R-DEV]Rhino is offline Reply With Quote
Old 04-28-2010, 10:28 PM   #107
Gaz
PR Retrobate
Supporting Member

Gaz's Avatar
Default Re: 0.91 its a joke right? please tell me its a joke - No its not

Rhino knows what he's talking about here.


"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
Gaz is offline Reply With Quote
Reply


Tags
091, joke
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:00 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.