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#21 |
![]() Join Date: Jun 2007
Posts: 3,743
Location: Saint Louis, MO
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Fuck you. |
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#22 | ||||
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Forum Moderator
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Dtacs, i've called you on this before and you still don't seem to understand what the test team's role is. We test the fixes and look for bugs, for example regarding this specific change we were told that it was implemented and that it should be checked to make sure it is working. We tested this change on Silent Eagle, it was working, so we moved on to the next thing on the list. We don't play test, because playtesting is a massive task that 24 people cannot do effectively when this is a 64 player game. Note the name of the team Truism, Beta Testing, not Play Testing. Quote:
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With that in mind, any release is basically for playtesting and issues get fixed later. | ||||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... " |
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#23 |
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Fallujah used to be one of our servers favored maps but now with the new fob/hideout change several members are actually asking to have the map removed from our server because hideouts cannot be placed anywhere near caches around the edges of the map. Smaller maps are also even further shrunk as all the fobs have to be placed somewhere in the center of the map.
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MA3-USN Inactive Reserve
クラナド ァフターストーリー |
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#24 |
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Sorry I made a new thread. My input is,1oom on all maps would accomplish what your trying to do here. I belive you were making it that a FOB could be hit from all sides. The 200m thing is idiotic and not very well thought out.
Who plays CNC anyways? PLZ PLZ put a hot fix out for this asap! Game play has been destroyed on over half the maps in PR. |
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#25 | |
![]() Join Date: Jan 2008
Posts: 1,093
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I think 200m on 4k, 75m on a 2km and 25m on a 1km would be good. | |
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <-USMC, that is To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#27 |
![]() Join Date: Jul 2007
Posts: 830
Location: Sea of Tranquillity
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I Still fail (and I know I do) to understand why it is needed in the 1st place. I Can understand why you would want this on CnC mode. But for the rest, Well I think it's just silly.
What may I ask was the reasoning behind doing this I ask. What was the main benefit for doing such a change? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Censorship is Ugly |
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#28 | |||
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If they want 'OMG SURPRISE LOOK AT WHAT WE DID' why release a changelist? Quote:
Separate threads attaining to different problems, serious ones can be looked over. This team, should it ever materialize, wouldn't be a ton of voices yelling, obviously maturity would be a prerequisite and not 'OMG WHY DID YOU MAKE THIS CHANGE????' thread titles wouldn't fly. | |||
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#29 | |
![]() Join Date: Aug 2007
Posts: 1,060
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1) Please cut the accusing tone, these people aren't being paid to do a thing for you. It's volunteer work, not a job. Frankly, they owe you nothing, and this is still 0.9, not 1.0; you're basically still playing a BETA, not a full, finished game. 2) You may think you're interested now, but you'd soon fall out of wanting to do that when you realize you'd have to download the new release each time, and then no one else shows up, and so the test is canceled or rescheduled. It would just be like playing PR except a lot more work and disappointment. 3) No one wants to work with someone who complains. I think that the change, beside the >4km maps issue, is a good one. CNC benefits, regular AAS 4kms benefit; it makes it so that you must place the FOB in an area where it can be attacked. | |
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#30 | |
![]() Join Date: Jul 2007
Posts: 830
Location: Sea of Tranquillity
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But it takes away the art of making a safe FB for long flanking moves. Seems very silly to me. With no real benefit for anybody. I Have yet to see a good real reason for doing this change. I Have also failed to see why a FB close to the edge of the map is a bad thing. I Don't really know of any places on a any map that can not be attacked if a FB is placed there. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Censorship is Ugly |
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| change, edge, maps |
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