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View Poll Results: Your opinion on the new 0.9 rally point change?
I love it 80 35.56%
I like it but it has issues [explain] 13 5.78%
I like it but the community is having a hard time using it 34 15.11%
Whatever, the game evolves every version 29 12.89%
I dont like it and the community is having a hard time using it 40 17.78%
I dont like it at all [explain] 4 1.78%
I hate it, it doesnt work, destroys gameplay [explain] 25 11.11%
Voters: 225. You may not vote on this poll

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Old 03-08-2010, 09:25 AM   #41
Tirak

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Default Re: Your opinion on the new 0.9 rally point change?

"Whatever, the game evolves every version"

I actually came into this with a bad attitude. I didn't like the new rally system, I wasn't gonna like the new rally system and be damned to anyone trying to convince me otherwise. So I was actually really surprised when I came around on the issue. The ease of making firebases coupled with what to me seemed like a major change in the way people react under fire made the experience rather interesting. I'm finding more and more that with good squads and commander, you can easily create a network of firebases quickly and keep them secured. Most people don't know where to place the firebases yet, but this is something that is definitely going to get better as squad leaders learn more about how to use the asset. Furthermore, the increase in the use of Mumble thanks to its inclusion in the PR Download has made things even easier. I was waiting dead on the ground hoping for our medic to come along and noticed another squad had moved into the area. A quick, "can your medic get me up?" and I was back in the fight.


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Old 03-08-2010, 03:59 PM   #42
clueless_noob

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Default Re: Your opinion on the new 0.9 rally point change?

One big problem with this rally vs. FOB issue is the fact that squad leader needs squad members around him to set a rally point, but he can build a freaking FOB all alone. If that logic isn't screwed up, then I don't know what is.

Make it so that setting a FOB needs 3 squad members to be with SL and we'll see how poll results start favor rally points again.
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Old 03-08-2010, 11:57 PM   #43
00SoldierofFortune00

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Default Re: Your opinion on the new 0.9 rally point change?

Quote:
Originally Posted by clueless_noob View Post
One big problem with this rally vs. FOB issue is the fact that squad leader needs squad members around him to set a rally point, but he can build a freaking FOB all alone. If that logic isn't screwed up, then I don't know what is.

Make it so that setting a FOB needs 3 squad members to be with SL and we'll see how poll results start favor rally points again.
I agree. It also makes even less sense why the Insurgents/Taliban SL's can build FOBs without any crates themselves and also be able to spawn on caches/permanent spawns. Insurgency isn't supposed to be symmetrical and the insurgents are supposed to have more numbers, but those numbers were supposed to come from shorter respawn times, not a ton of spawns. Short respawn times + a ton of Hideouts = OPFOR rapage.

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
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Old 03-09-2010, 07:07 AM   #44
manligheten
Default Re: Your opinion on the new 0.9 rally point change?

Quote:
Originally Posted by 00SoldierofFortune00 View Post
Short respawn times + a ton of Hideouts = OPFOR rapage.
It's balanced up as NATO has 57 tickets to waste for each cache, compared to 34 in 0.87 and that NATO has tanks on many maps. Tactics that never had worked in old times does work now and usually NATO wins as long as they aren't really bad.
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Old 03-09-2010, 08:21 AM   #45
KeksTerror

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Default Re: Your opinion on the new 0.9 rally point change?

I chose: I dont like it at all [explain]

First of all I have to say, that PR 0.9 (in general) is great. But I do not like the wiggling screen when you are running. It makes me headache. I can stand it for a maximum of ~5 minutes.

Second is the BTR sound (on Muttrah for example). It nearly sounds like an LAV when it is moving around. It is very annoying when you always need to check your map to see if it is your apc (and I mean as a normal squadmember, nod as squadleader).

Third thing what is ugly (my opinion): the graphical changes to some map textures and graphical changes in general. I would have to buy a faster CPU and more RAM to run the game in more than low settings. I am always a bit disappointed when I try to play on a server with 64 players on it and everything is very laggy (not because of my bad connection, more because of my hardware).

Fourth and last thing is, what makes the gameplay worse than in 0.874 - the new RP system. I would suggest to make some changes, e.g. to make the RP not limited but let them expire after about 5 minutes after they got placed. Change the overrun system back to the old one please and I think you could improve the gameplay for more, heavier firefigts (as jermaindefoe already said).


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Old 03-09-2010, 08:24 AM   #46
KeksTerror

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Default Re: Your opinion on the new 0.9 rally point change?

I chose: I dont like it at all [explain]

First of all I have to say, that PR 0.9 (in general) is great. But I do not like the wiggling screen when you are running. It makes me headache. I can stand it for a maximum of ~5 minutes.

Second is the BTR sound (on Muttrah for example). It nearly sounds like an LAV when it is moving around. It is very annoying when you always need to check your map to see if it is your apc (and I mean as a normal squadmember, nod as squadleader).

Third thing what is ugly (my opinion): the graphical changes to some map textures and graphical changes in general. I would have to buy a faster CPU and more RAM to run the game in more than low settings. I am always a bit disappointed when I try to play on a server with 64 players on it and everything is very laggy (not because of my bad connection, more because of my hardware).

Fourth and last thing is, what makes the gameplay worse than in 0.874 - the new RP system. I would suggest to make some changes, e.g. to make the RP not limited but let them expire after about 5 minutes after they got placed. Change the overrun system back to the old one please and I think you could improve the gameplay for more, heavier firefigts (as jermaindefoe already said).


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Old 03-09-2010, 01:52 PM   #47
jermaindefoe
Banned
Default Re: Your opinion on the new 0.9 rally point change?

could people who keep voting love it explain why they do. People who've said they hate it have taken the time to respond so could people who voted i love it explain why they love it so much

have i said love enough ^^
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Last edited by jermaindefoe; 03-09-2010 at 01:57 PM..
Old 03-09-2010, 02:13 PM   #48
[R-MOD]Jigsaw
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Default Re: Your opinion on the new 0.9 rally point change?

Quote:
Originally Posted by jermaindefoe View Post
could people who keep voting love it explain why they do. People who've said they hate it have taken the time to respond so could people who voted i love it explain why they love it so much
Sure.

I love the rally point change in 0.9 because I do not miss having a rallypoint. I never saw a rally as essential to gameplay at all and in many ways I hated the "army spawning continuously in a cave" that was prevalent in previous versions.
I love the way I can regroup my squad more easily by having everyone spawn at a firebase, rather than a trickle of players coming from a pile of bags, yet can still have new players squad up straight away.
I love how people are more patient whilst waiting for a medic to get to them instead of giving up.
I love being transported by dedicated squads and have seen this to be far more prevalent in 0.9 than previous versions.
I love how attacks carry more weight and can be made to stick more easily than before, yet are easier to defend against with reduced deviation.
I love how the emphasis is now on team level tactics, not squad work.
I love how easy it is to get a firebase up now, and I love defending it to the death.
I love how players now react more realistically under fire, keeping their heads down and manouvring to try and flank the enemy.
I love that I rarely have to see people spawning.
I love how important medics are.

Did I use love enough yet?


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 03-09-2010, 02:26 PM   #49
jermaindefoe
Banned
Default Re: Your opinion on the new 0.9 rally point change?

I hate the rally point change in PR because it means i just spend 5 mins walking from firefight to firefight- it's an FPS not a walk simulator.
I hate the way a team relies on something that can be destroyed with 3 stabs of a knife to spawn otherwise you spawn at main and walk some more.
I hate how i usually wait 5 mins for a medic only to find he gets killed as well. Lucky i have a dartboard.
I hate being transported by morons who cant fly helicopters even though they say they're l33t.
I hate that if your squad gets killed it takes 10mins to find another firefight.
I hate how squads are useless now meaning you can just rambo.
I hate how easy it is to destroy a firebase and how it takes a 5th of your team to defend 1.
I hate how people kill even less people now and act as if it's real life.
I hate that when people spawn then they have to walk 500m to a firefight.
I hate how medics usually die before they can revive you meaning more walking.

sh*t was i supposed to use love?
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Old 03-09-2010, 02:48 PM   #50
[R-MOD]Jigsaw
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Default Re: Your opinion on the new 0.9 rally point change?

Quote:
Originally Posted by jermaindefoe View Post
I hate the rally point change in PR because it means i just spend 5 mins walking from firefight to firefight- it's an FPS not a walk simulator.
I hate the stereotype that an FPS has to be constant constant action. I love the slow pace and tension. If I wanted constant firefights, i'd play CoD.

Quote:
Originally Posted by jermaindefoe View Post
I hate the way a team relies on something that can be destroyed with 3 stabs of a knife to spawn otherwise you spawn at main and walk some more.
I hated how your squad relied on a pile of bags that could be destroyed with a single lone knifeman and find the FOB a step in the right direction in this regard, especially as it is a team asset, not a squad one.

Quote:
Originally Posted by jermaindefoe View Post
I hate how i usually wait 5 mins for a medic only to find he gets killed as well. Lucky i have a dartboard.
I am patient and play with better medics.

Quote:
Originally Posted by jermaindefoe View Post
I hate being transported by morons who cant fly helicopters even though they say they're l33t.
Always an issue with PR, players a hardcoded and this has not changed in the slightest. I would especially avoid any pilot who says they are l33t, they almost always aren't.

Quote:
Originally Posted by jermaindefoe View Post
I hate that if your squad gets killed it takes 10mins to find another firefight.
This is a realism game, you cannot expect constant firefights. I love the tension that waiting between engagements builds, and the rush when you do take fire or assault a hostile position.

Quote:
Originally Posted by jermaindefoe View Post
I hate how squads are useless now meaning you can just rambo.
I love how a full squad can make an attack stick in one instead of wave spawning from a pile of bags until they eventually beat down the opposing defenses. You're playing with the wrong SLs.

Quote:
Originally Posted by jermaindefoe View Post
I hate how easy it is to destroy a firebase and how it takes a 5th of your team to defend 1.
More work is needed, however the FOB system is far superior to previous versions and it is immensely easy to build FOBs now.

Quote:
Originally Posted by jermaindefoe View Post
I hate how people kill even less people now and act as if it's real life.
Yeah, cos in real conflicts casualties happen all the time

This is a realism mod. You seem to be missing the point. The game is not all about kills.

Quote:
Originally Posted by jermaindefoe View Post
I hate that when people spawn then they have to walk 500m to a firefight.
If this is happening take the initiative by starting up a transport squad. I love organising my squad and moving out on foot with a clear objective. Getting into a firefight en route is a massive thrill.

Quote:
Originally Posted by jermaindefoe View Post
I hate how medics usually die before they can revive you meaning more walking.
You did that one already, so you've clearly run out of ideas. If your medic is crap, why don't you offer to go medic? Have you tried being more careful with your movements so that you don't go down so regularly?


A lot of your statements seem quite confused and contradictory. I suggest that you play on better servers and try to take some more inititative in-game. Did you even read what I wrote? Do you agree with my points or not?

Im afraid I disagree with yours


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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