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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer).

View Poll Results: Are the rounds too long in 0.9?
Yes, the tickets should be reduced slightly. 186 29.95%
No, long rounds are great. 435 70.05%
Voters: 621. You may not vote on this poll

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Old 02-10-2010, 09:09 AM   #21

Heskey's Avatar
Default Re: Are PR rounds too long now?

I disagree with that Epim3theus. A soldier got wounded and had his wounds heal; thus the team did not lose a man (represented as a ticket).

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Old 02-10-2010, 09:18 AM   #22

joethepro36's Avatar
Default Re: Are PR rounds too long now?

Damn straight, medics should be critical in mantaining the squad's health and keeping the amount of tickets lost low. If medics did not get the ticket reduction, respawning would have no penalty and actually be superior, provided a spawnpoint is nearby.
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Old 02-10-2010, 09:19 AM   #23

Cheditor's Avatar
Default Re: Are PR rounds too long now?

In my opinion, like others, it depends how game is playing. Generally kashan is quite boring for me as its assests up, assests down, repeat. But yesterday on a server it was so much fun, teamwork, strucutred attacks. But it finished in just under an hour so no epic JDAM times

All maps can be boring and fun, it all depends on who you play with and how the teamwork is. Quite a few servers you just cant have the same gameplay as others.

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Old 02-10-2010, 09:36 AM   #24

boilerrat's Avatar
Default Re: Are PR rounds too long now?

Yes, less tickets please.

On iron ridge insurgency, the insurgents got so bored that we stood by the cache and fired into the air for 20 minutes and the russians still never found it.... we eventually TK'd it so we could go to another map.
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Old 02-10-2010, 09:38 AM   #25
Default Re: Are PR rounds too long now?

Insurgency rounds could be longer :P
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Old 02-10-2010, 09:45 AM   #26
Registered User

cyberzomby's Avatar
Default Re: Are PR rounds too long now?

Hmmm, it really depends. If theres a fun round I dont mind. Altough I'd like to see more maps played. I pretty much only play on weekends and than evenings, because of my late nights. So it sucks to only see one or two maps while you where looking forward to others or more maps.
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Old 02-10-2010, 09:47 AM   #27

Flynn1982's Avatar
Default Re: Are PR rounds too long now?

Long rounds for me to had a epic round on beirut last weekend, with a great squad, good team work is key though, if there isnt any then i can see how it could become boring
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Old 02-10-2010, 09:57 AM   #28

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Default Re: Are PR rounds too long now?

I like and dislike long rounds.

Long rounds are not good for people who are busy with RL stuff and has only a couple of hours to have fun with friends playing PR.

BUT it is good for the gameplay too ! I remember playing in one of the new maps, our team started loosing almost all the flags. While we were fighting to defend the airport (I think it was Silent Eagle), someone got the commander spot and coordinated the team enough to counter-attacked and, at the end, we won the round !

If the round wasn't too long, we would not have the chance to win.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
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(yes, it was about me)
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Old 02-10-2010, 10:11 AM   #29
Supporting Member

sparks50's Avatar
Default Re: Are PR rounds too long now?

The longer game round the better in my opinion, When I have little time, I just join and leave mid round, no problem.
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Last edited by sparks50; 02-10-2010 at 11:32 AM..
Old 02-10-2010, 10:28 AM   #30
Supporting Member

Cassius's Avatar
Default Re: Are PR rounds too long now?

No I rather play one combative round where all sorts of stuff happens then a cycle of 4 20 min maps.
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long, rounds
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