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Old 11-16-2017, 12:28 PM   #21
DogACTUAL

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Default Re: New lasing system

Quote:
Originally Posted by FFG View Post
You want the bomb to continue to the target without the laze on the target? lol no
Ever heard of inertial navigation backup?
Quote:
He wants it to basically go back to where you can kill the spotter and it doesn't matter.
No. Like Fuller said, no sticky lases anymore and the bomb would only continue on its last trajectory. LGBs in PR generally take quite a while after being dropped until they are going on a straight trajectory towards the lase, so the bomb would only hit the target if the enemy fails to suppress/dispose of the spotter earlier than right before the bomb impacts.

This is still a long way from before, where someone could get sticky lased, dispose of the spotter right after, but a jet could drop a bomb many seconds later and still get a hit.
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Old 11-16-2017, 04:23 PM   #22
FFG
Project Reality Beta Tester
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Default Re: New lasing system

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Originally Posted by DogACTUAL View Post
Ever heard of inertial navigation backup?
No. Like Fuller said, no sticky lases anymore and the bomb would only continue on its last trajectory. LGBs in PR generally take quite a while after being dropped until they are going on a straight trajectory towards the lase, so the bomb would only hit the target if the enemy fails to suppress/dispose of the spotter earlier than right before the bomb impacts.
Fairly sure the engine won't allow this. Also, doesn't really seem fair, might as well just go back to old sticky laze system.

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Old 11-16-2017, 08:59 PM   #23
PatrickLA_CA

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Default Re: New lasing system

Are you sure it isn't like this already? I got killed while spotting for a bomb on the way a couple of rounds ago and my medic confirmed the bomb hit the proximity of the target.

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Old 11-17-2017, 03:15 AM   #24
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: New lasing system

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Originally Posted by PatrickLA_CA View Post
Are you sure it isn't like this already? I got killed while spotting for a bomb on the way a couple of rounds ago and my medic confirmed the bomb hit the proximity of the target.
Yeah from what I recall, the projectiles should just keep going straight (operating with whatever gravity/propulsion they have) unless they suddenly lock on to someone elses' laze in a different area which would make it seem like they went "crazy" when the spotter died.

Can't confirm though.
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Old 11-17-2017, 11:38 AM   #25
DogACTUAL

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Default Re: New lasing system

Tested it two times, from what i can see if the lase dispappears the bombs go ballistic again. LGMs seem to continue on their last trajectory though.
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Old 11-17-2017, 11:39 AM   #26
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: New lasing system

Quote:
Originally Posted by [R-DEV]Psyrus View Post
Yeah from what I recall, the projectiles should just keep going straight (operating with whatever gravity/propulsion they have) unless they suddenly lock on to someone elses' laze in a different area which would make it seem like they went "crazy" when the spotter died.

Can't confirm though.
Bombs have gravity so they will start falling short if laser disappears. Missiles usually have no gravity so they will continue to the last location of laser.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 11-17-2017, 02:22 PM   #27
agus92
Default Re: New lasing system

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Bombs have gravity so they will start falling short if laser disappears. Missiles usually have no gravity so they will continue to the last location of laser.
That makes no sense. Bombs have gravity during all the trajectory, guided or not. Or are you talking in-game gravity?
Anyway, once a bomb follows a stable trajectory, if the laser input disappears, a inertial guided system takes over, guiding the bomb to the last laser position. This system accumulates error with time, and obviously, can't correct the target's movement. So it's pretty much like the current setup, but more realistic, and it punishes targets that don't move after disposing of the spotter (which is the reason why you'd mount it on a bomb).

Now, I'm unsure about the state of the art of the PR implemented LGBs, but since an inertial gyro system is old and cheap, I suppose all in game bombs have it. Newer bombs could have a gps inertial back up instead, having more precision for the passively guided part of trajectory.
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Old 11-17-2017, 03:45 PM   #28
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: New lasing system

Quote:
Originally Posted by agus92 View Post
That makes no sense. Bombs have gravity during all the trajectory,
Bombs have missile logic. They were implemented when laser targets were mostly static.
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Old 11-17-2017, 10:27 PM   #29
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: New lasing system

Quote:
Now, I'm unsure about the state of the art of the PR implemented LGBs, but since an inertial gyro system is old and cheap, I suppose all in game bombs have it. Newer bombs could have a gps inertial back up instead, having more precision for the passively guided part of trajectory.
Quote:
Bombs have missile logic. They were implemented when laser targets were mostly static.
hmm,

what about low-tech bombs having TSLaserGuided logic and high-tech bombs TSWireGuided logic?
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Old 11-18-2017, 05:21 AM   #30
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: New lasing system

Quote:
Originally Posted by [R-CON]Fastjack View Post
hmm,

what about low-tech bombs having TSLaserGuided logic and high-tech bombs TSWireGuided logic?
You should not listen to Alon when it comes to BF2 code
Everything that wants to track laser targets needs TSLaserGuided, but BF2 only has guided missile logic. That means once a bomb tracks it becomes a slow missile to BF2 so in theory it can fly upwards. Also while tracking a targets physics get suspended. Since usually bombs are dropped from high up these things are not really a problem.


Mineral: TIL that Wire-guided missiles actually use wire
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