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Old 11-04-2017, 06:49 PM   #11
BlackGus

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Default Re: New lasing system

mmmm for ground forces is good but for FLIR is very hard, because the movement of the helicopter and ping is almost for me is imposible to laze something.
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Old 11-04-2017, 07:05 PM   #12
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: New lasing system

Quote:
Originally Posted by BlackGus View Post
mmmm for ground forces is good but for FLIR is very hard, because the movement of the helicopter and ping is almost for me is imposible to laze something.
We wanted to implement an "hold" button for helicopters, where the lase sticks to a spot (not vehicle) for X seconds, but we figured we'd see what its like without it first. Not sure if it'll be used.

https://www.youtube.com/watch?v=t0n8qLWG4AA
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Old 11-04-2017, 07:48 PM   #13
chrisweb89
PR Server License Moderator
Default Re: New lasing system

Didn't even think about that? But that would probably be better for copilot attempting to lase
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Old 11-05-2017, 05:32 AM   #14
B2P1

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Default Re: New lasing system

No keep it for copilot. It's perfect!
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Old 11-14-2017, 09:29 AM   #15
DogACTUAL

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Default Re: New lasing system

Would it be possible to make bombs that are dropped and already completely aligned and heading straight for the lase still continue on that trajectory when the lase disappears before impact (instead of the bomb just starting to go ballistic again and miss the target)?

Might balance out the lases a bit in favour of the spotter/CAS. The update, while more authentic and pretty good overall, greatly increased the exposure of the spotter to hostile attack in the critical phase.
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Old 11-14-2017, 10:45 AM   #16
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: New lasing system

They already are.
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Old 11-15-2017, 08:32 PM   #17
DogACTUAL

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Default Re: New lasing system

Nope. They are not.
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Old 11-15-2017, 11:33 PM   #18
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: New lasing system

Quote:
Originally Posted by DogACTUAL View Post
Nope. They are not.
You want the bomb to continue to the target without the laze on the target? lol no

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Old 11-15-2017, 11:42 PM   #19
chrisweb89
PR Server License Moderator
Default Re: New lasing system

He wants it to basically go back to where you can kill the spotter and it doesn't matter.
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Old 11-16-2017, 02:18 AM   #20
Fuller
PR Server License Moderator
Default Re: New lasing system

The bomb should continue to the target therefore only stationary targets will get hit.
That would be still different to the old system because if you move after you killed the spotter you will survive and you don't have a "sticky" lase on you for 12(?) seconds.

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