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Old 08-08-2017, 12:37 PM   #11
TBob

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Default Re: 2560x1080 monitor support when?

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Are you talking about the stretched-to-the-max HUD? Then maybe this guy can help:



As far as I know, this isn't available yet, but hopefully sometime soon.

Haven't seen anything that fixes your FOV since that small app from back then.

Looks like he released the source code
https://github.com/BadSanta12345/RFX
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Old 08-23-2017, 11:38 AM   #12
HeneraLuna

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Default Re: 2560x1080 monitor support when?

Quote:
Originally Posted by TBob View Post
Looks like he released the source code
https://github.com/BadSanta12345/RFX
ohhh...RFX , just like what Alpha Project used on their scopes? cool.

http://www.realitymod.com/forum/uploads/signatures/sigpic96944_4.gif
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Old 09-06-2017, 07:05 PM   #13
B4rr3l
Default Re: 2560x1080 monitor support when?

whats the problem on using this?

ObjectTemplate.worldFOV 1.4
ObjectTemplate.insideFOV 1.4

that's on objects_server/soldiers/common/soldierscamera.tweak
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Old 09-07-2017, 06:56 AM   #14
PBAsydney

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Default Re: 2560x1080 monitor support when?

Quote:
Originally Posted by DogACTUAL View Post
Before someone suggests i should just play with the normal 1920x1080 resolution with black bars on the sides instead, i tried that but my graphic card just isn't able to do that properly. If i play with that resolution i will get the full FOV, but the image will be streched and distorted to fill out the whole screen, so not an option.
Black bars vs. stretch is a setting on many monitors that you can select, have you checked your monitor settings?
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Old 09-07-2017, 11:52 AM   #15
DogACTUAL

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Default Re: 2560x1080 monitor support when?

Ayyyyy it's working now, thanks boss man! That's all it took, lol.
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