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Old 07-10-2013, 05:48 AM   #11
Cushing63
Default Re: Combat Medic - Healing too slow?

Responses to other comments:

*I love the medic kit and I've been playing the various iterations of PR since 09. I go with whatever kit the squad leader asks of me or opt for the medic kit.

*I agree with Freddie. No one complained in V.98.

*If this were about realism, the rifle noises wouldn't have changed so much. AK47 has a distinctive sound. Now, you really can't tell the difference from other weapons. So much for realism. The helicopters sound FANTASTIC though. Grenades sound like mortars and overpowered. Now, we just get spammed with grenades.
So some good aspects. Some not so good.

I feel healing takes too long.
In v98, you can "help the team" by picking up down teammates. Now, with healing taking so long, you lose touch with your squad when you stop to help other teammates. So I'll be unlikely to stop and revive other teammates if the heal times remain the same.
Example:
On fools road, I was in a squad that was on the attack, but the defending squad was going down (at Airfield) left and right. As a team player, I revived some of the defending squad - just to 'quickly' help out. But after reviving the defending squads minimum of 27 times and continuous healing of those people, my squad was halfway across the map. I never made it out of Airfield. It deprived my squad of a medic and to not help out (since I was the only medic around) would have lost the flag.
Was an epic defense.

There were instances where people are revived and didn't need healing. Either a glitch or just random.
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Old 07-10-2013, 10:33 AM   #12
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Moderator

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Default Re: Combat Medic - Healing too slow?

Quote:
Originally Posted by Cushing63 View Post
*I agree with Freddie. No one complained in V.98.
actually some did: http://www.realitymod.com/forum/f18-...ling-time.html

Quote:
I feel healing takes too long.
In v98, you can "help the team" by picking up down teammates. Now, with healing taking so long, you lose touch with your squad when you stop to help other teammates. So I'll be unlikely to stop and revive other teammates if the heal times remain the same.
Example:
On fools road, I was in a squad that was on the attack, but the defending squad was going down (at Airfield) left and right. As a team player, I revived some of the defending squad - just to 'quickly' help out. But after reviving the defending squads minimum of 27 times and continuous healing of those people, my squad was halfway across the map. I never made it out of Airfield. It deprived my squad of a medic and to not help out (since I was the only medic around) would have lost the flag.
Was an epic defense.
You can still help the team. I revived tons of blue guys, but when the SL makes the call to leave you better stick with him. If you really were the only medic on the flag then there is the problem. Getting hit or even wounded should be a serious problem for the player hit and for the entire squad, increased healing times help with that.
Also the bleeding effect got more forgiving, the blood pulsing is slower, so staying wounded for some time is not the end of the world.

Quote:
There were instances where people are revived and didn't need healing. Either a glitch or just random.
its a bug and being worked on.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 07-10-2013, 10:56 AM   #13
Raklodder
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Default Re: Combat Medic - Healing too slow?

Indeed – the healing process should take much longer, maybe a good additional +15s?
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Old 07-10-2013, 01:26 PM   #14
ghostfool84
Supporting Member

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Default Re: Combat Medic - Healing too slow?

Yeah cause its totally awesome to stare at the butt of your squadmates all day long....The new healiing time is fine, before it was too fast. If you dont want that the squad is back up that fast, there should be a malus for the wounded ones, not for the medic. Sometimes i ask myself how often people who suggest a healing time 30sec+ are actually playing medic regulary...
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