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#21 |
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PR:BF2 Developer
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#22 |
![]() Join Date: Jan 2012
Posts: 488
Location: Aracaju, Sergipe
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Dtacs, just need to create it, but turn it wire guided, I know it isn't realistic as the Javelin is fire-and-forget, but can do the trick.
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#23 |
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May as well keep the SRAW then.
A Javelin in-game is pointless if it isn't fire and forget. |
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#24 |
![]() Join Date: Dec 2010
Posts: 230
Location: Paris
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Javelin "fire&forget" system might be hardcoded with BF2 engine ?
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Au dela du possible ...
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#25 |
![]() Join Date: Jan 2012
Posts: 488
Location: Aracaju, Sergipe
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I saw a video where they did the Javelin but obviously it wasn't put in PR, there is the Javelin on the NAW Mod, apparently the same, I don't know, but it's not hard coded if it was tested, imagine, they have a fucking hard work to make it then remove it from the game...
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#26 |
![]() Join Date: Jun 2011
Posts: 283
Location: Poland
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It's not that it's hardcoded, it's that it would be too OP.
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#27 |
![]() Join Date: Jun 2011
Posts: 74
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If modeled properly, I don't think that it would be terribly overpowered. If they actually modeled the Javelin's align and lock sequence, the gunner would be exposed for just as long, if not longer.
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#28 |
![]() Join Date: Jun 2011
Posts: 283
Location: Poland
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I am not talking about how long the gunner will be exposed, I am talking about the way Javelin can shoot, which is Top-down attack. They can also lock onto a heat signature and follow it untill they automaticly hit it. Normaly if you are extremaly lucky the you can dodge the rocket. Imagine Javelins locking onto jets/helicopters. It would be hell on earth because they wouldn't be able to dodge it/use countermeasures. They wouldn't even hear the lock/incoming rocket sound.
Javelin > TOW > SPG-7. Note that the Javelin is as much better than the TOW as the TOW is than the SPG-7. |
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#29 |
![]() Join Date: May 2009
Posts: 395
Location: North Rhine-Westphalia
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Exactly. Right now you can just pop up from crouch and fire, tank has no chance. If you had to keep it inside the seeker boundaries for more than 15 seconds, that would be completely different. And even then it could still miss or, more probable, won't lock on.
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[01:18] <cameLdeath> obviously just to piss you off
[01:18] <McCree> damn you devs! [01:18] <McCree> damn you to the pitts of hell [01:18] <spawn> yeah they ruined this one [01:18] <Jaymz> yeah [01:18] <Jaymz> YEAH! [01:18] == McCree was kicked from #projectreality |
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#30 | |
![]() Join Date: Jun 2011
Posts: 74
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Quote:
The issue with modeling the the missile in PR is that there are only 2 "seeker" methods available - Laser and Heat. If "Laser" was used, then in order for the missile to actually track the object, it would show up as a lase for all other players. Using "heat" seeking for ground vehicles would then allow jets to use AA missiles against tanks. | |
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| Tags |
| antitank, kornete, missile, russian, thermal |
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