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Old 08-26-2011, 03:20 AM   #31
LongHairedHuman

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Default Re: Medic Self Healing: I liked it in .966

The medic was way more fun in .966. If no one wanted to be medic, I generaly went as one. Also, you must not see the medic as a other kind of soldier, but rather a normal pr soldier with a medic kiit. The medic medic is just a tad more important than your usual grunt rifleman. 6 patches brings that aspect more forward.

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Old 08-26-2011, 07:46 AM   #32
_casualtyUR
Default Re: Medic Self Healing: I liked it in .966

I just installed .97 yesterday, so I've not seen much medic action but ...

With the 12 patch medic, has anyone seen the vBF2 tactic of spreading patches area a battlefield? I know they dont last long in the environment but 5 or 10 minutes is a long time during a firefight.

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Old 08-26-2011, 08:06 AM   #33
Gracler

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Default Re: Medic Self Healing: I liked it in .966

Quote:
Originally Posted by _casualtyUR View Post
I just installed .97 yesterday, so I've not seen much medic action but ...

With the 12 patch medic, has anyone seen the vBF2 tactic of spreading patches area a battlefield? I know they dont last long in the environment but 5 or 10 minutes is a long time during a firefight.
afaik when you drop the 2nd patch the first patch is vanishing....like with the ammo bags. So ofcourse you can drop 1 patch and it will stay there for a min or so....but it not really a thing you can say that you "spread" around.
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Old 08-26-2011, 08:40 AM   #34
[R-MOD]Spec
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Default Re: Medic Self Healing: I liked it in .966

True, there can only be one patch per player at a time.


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Old 08-26-2011, 10:53 AM   #35
Mellanbror

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Default Re: Medic Self Healing: I liked it in .966

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Originally Posted by TheComedian View Post
In .96 the kit simply became a hassle so squad leaders often didn't have one in the squad, instead opting to regroup with a rally instead of getting tied down with reviving and kit switching.

It's all fine if you have a full squad to back you up, not so much when you are the only survivor, you have no more bandages and the enemy is hunting you.



The LMG is a sniper as it is now and its very demanded.
Why would one lead a squad without a medic, or join a squad without one? The most important kit, in any version of PR. Life itself.
Regrouping with rally instead, what a waste of tickets. Tickets in my book is a teamasset, not to be wasted. Don't you play with people who want to win or practice the art of teamwork?

@ comment about lmg: I see your join-year is 2011. You might have played for longer, as for me, I've played PR since 2007 something but joined forums as late as 2009.
Point is, that as you may or may not know, LMG used to be alot more fierce. It's not just deviation, but settlingtime etc.
I think that the current version of LMG is the best one sofar. Most balanced. Hardly a sniper IMO or others whom I know their opinion on the subject.
LMG is a good weapon, as IRL. If an nme has it deployed and aimed at your location, do not think that you can or should be able to fight him on equal terms. Thats what you have SM's and tactics for.

Yes, 6 fielddressings and there can only be one on the ground from a specific kit at a time. You drop a second, the first will dissapear. However, you could pick up another kit, and drop that kits dressing aswell. Amount is linked to kit, not player.

Cheers, its friday =) / "the constant medic"
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Old 08-26-2011, 06:23 PM   #36
WhiskeyHotel

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Default Re: Medic Self Healing: I liked it in .966

Quote:
Originally Posted by LongHairedHuman View Post
The medic medic is just a tad more important than your usual grunt rifleman. 6 patches brings that aspect more forward.
I think all classes are all equally important in all honesty.

Because despite a medic being able to bring guns back to the fight, the rifleman can resupply with ammo, so if the combtants don't go down, the combatants can fire longer. Rifleman Specialists can not only get troops on an elevated flank, but can breach doors to find cache's. Automatic Riflemen have a quality of their own, and so on and so forth. Medics, no doubt; probably are more useful of a class, but I think in the long run, all classes working together can be far more deadly than an enemy team.



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Old 08-26-2011, 07:01 PM   #37
TheComedian

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Default Re: Medic Self Healing: I liked it in .966

Quote:
Originally Posted by Mellanbror View Post
Why would one lead a squad without a medic, or join a squad without one? The most important kit, in any version of PR. Life itself.
Regrouping with rally instead, what a waste of tickets. Tickets in my book is a teamasset, not to be wasted. Don't you play with people who want to win or practice the art of teamwork?
Leaving wounded behind is not as bad as you think. When you go back to revive the medic there is a huge chance that half your squad will die in the attempt, since the enemy knows that you will try to revive your fallen squadmember.

Compare the advantage of moving swiftly without getting bogged down in unnecessary firefights and losing 2 tickets, to attempting a revival of downed mate, securing the area (might take up to 5 minutes) and/or losing several men by the same enemy that took the first casualty.

Speed and stealth is a much bigger element in a match than 1 feeble ticket. Your squad might take the enemy completely by surprise and inflict more ticket damage to the enemy team. Keep that in mind.

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Old 08-27-2011, 12:21 PM   #38
Mikemonster

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Default Re: Medic Self Healing: I liked it in .966

Back OT, 12 patches is rediculous and once again we will have people 'soloing' the Medic kit. In 0.95 you could get it on a dive server, lonewolf, and rack up 6 kills to your one death, even though you'd get shot perhaps four times.

A RamboMedic in a corner is worse than a badger, because he has the ability to keep himself alive even if you shoot him. If you are in a T-building and a lone RamboMedic is opposite you in the other T-Building, you are going to have a right pain in the arse. I should know because sometimes on Skirmish I do it.

Basically the Medic kit was an exploit. They fixed it, and everyone whinged because they couldn't exploit it, so they have given the Medic a zillion patches.

On the rare occasion that I ran out of patches reviving full squads, it would be a case of going to a crate to get some more (i.e. resupplying). Seemed realistic to me.

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Old 08-27-2011, 08:02 PM   #39
Kain888
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Default Re: Medic Self Healing: I liked it in .966

Quote:
Originally Posted by Mikemonster View Post
Back OT, 12 patches is rediculous and once again we will have people 'soloing' the Medic kit. In 0.95 you could get it on a dive server, lonewolf, and rack up 6 kills to your one death, even though you'd get shot perhaps four times.

A RamboMedic in a corner is worse than a badger, because he has the ability to keep himself alive even if you shoot him. If you are in a T-building and a lone RamboMedic is opposite you in the other T-Building, you are going to have a right pain in the arse. I should know because sometimes on Skirmish I do it.

Basically the Medic kit was an exploit. They fixed it, and everyone whinged because they couldn't exploit it, so they have given the Medic a zillion patches.

On the rare occasion that I ran out of patches reviving full squads, it would be a case of going to a crate to get some more (i.e. resupplying). Seemed realistic to me.
This sums it pretty nicely. I like when enemy actually is afraid of being hit and hitting means something, at least switching kits and making it harder for enemy. Normally hitting enemy would mean making him hardly operational at least. In PR they can instant heal with medic bag. 6 patches were fine. I hope they will revert it so we can have 6 patches and so self heal for medic again, was way better.

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Old 08-27-2011, 09:34 PM   #40
TheComedian

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Default Re: Medic Self Healing: I liked it in .966

.96 certainly changed my medic style for the better. I often took the medic kit from an armor or transport squad, tagged along blue squads on mumble and acting as the second medic. 12 field dressings are too much at this point. Reducing them to 9 would imho make a great balance between realism and gameplay.

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