Go Back   Project Reality Forums > News / Announcements > PR Dev Journal > PR Dev Journal Archives > June 2008

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Closed Thread
 
LinkBack (20) Thread Tools Display Modes
Old 06-19-2008, 11:39 AM   #41

Hotrod525's Avatar
Send a message via MSN to Hotrod525
Re: [Gameplay] Deployable Assets

Quote:
Originally Posted by LekyIRL View Post
I like the whole idea about there not needing to be a commander. Too many times have I seen people being forced to be commander just to get bunkers/firebases.
Me too... And so many time i seen people go commander just for give Target Coordinate for A10 since Laser from Soflam dont stay enought long time. Maybe something is on the way may be not, but, i think Squad Leader should be able to give target coordinate, whit or whitout commander. Close Air Support work whit Aircraft and Radioman down in the field, they dont rely on Commanding chain for that...

Hotrod525 is offline
Old 06-19-2008, 11:40 AM   #42

Renegade Warrior's Avatar
Re: [Gameplay] Deployable Assets

Sounds good

.:iGi:. clan website

Smoke going down!
Renegade Warrior is offline
Old 06-19-2008, 01:26 PM   #43

Waaah_Wah's Avatar
Re: [Gameplay] Deployable Assets

Quote:
Originally Posted by ironcomatose View Post
I know but thats why i said good luck finding two huey pilots
You only need one

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
Waaah_Wah is online now
Old 06-19-2008, 01:29 PM   #44

Ironcomatose's Avatar
Re: [Gameplay] Deployable Assets

Quote:
Originally Posted by Waaah_Wah View Post
You only need one
In a perfect world, yes. In PR,


"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
Ironcomatose is offline
Old 06-19-2008, 02:11 PM   #45

LudacrisKill's Avatar
Re: [Gameplay] Deployable Assets

Hmmm... not too sure on this. I dont like the idea of squad leaders being able to deploy assets without a commander. Yes, its annoying when there isnt a commander to accept build order. BUT, how annoying is it going to be to see 2-3 firebases in the most stupid positions done by some idiot. [Idea: What about assets only being able to be deployed by a squad of 5-6?]

I liked the whole defensive/offensive asset system in 0.75. I hope by giving so much freedom on where to deploy them we dont loose the strategic options commanders have. I may be wrong, but I think we might see careless play with a bit more freedom.

I hope a lot of testing goes on before release, with so much antisipation and people expectations so high it could all go badly wrong
LudacrisKill is offline
Sponsored Links
Old 06-19-2008, 03:02 PM   #46

hall0's Avatar
Send a message via ICQ to hall0 Send a message via MSN to hall0
Re: [Gameplay] Deployable Assets

Nice changes
hall0 is offline
Old 06-19-2008, 03:26 PM   #47

Sabre_tooth_tigger's Avatar
Re: [Gameplay] Deployable Assets

Quote:
Originally Posted by LudacrisKill View Post
Hmmm... not too sure on this. I dont like the idea of squad leaders being able to deploy assets without a commander. Yes, its annoying when there isnt a commander to accept build order. BUT, how annoying is it going to be to see 2-3 firebases in the most stupid positions done by some idiot.


As soon as anyone goes CO they can remotely shut down these rogue or useless firebases in seconds with a right click of his mouse on the map.

CO has complete control in that respect


One thought I had about the CO post is what will be done about beach assault maps like Jabal.
Will this asset be tied to the beach flags and spawn in like a vehicle, it wont be much use situated on the carrier

Sabre_tooth_tigger is offline
Old 06-19-2008, 04:01 PM   #48
PR Beta Testing Team Member

MarineSeaknight's Avatar
Re: [Gameplay] Deployable Assets

Well, I thought the empty space was quite obvious...

Deployable TOWs?

TacticalGamer | TacticalGamer: Project Reality Forum | TacticalGamer: Contact an Admin Forum



PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
MarineSeaknight is offline
Old 06-19-2008, 06:00 PM   #49

Gunwing's Avatar
Re: [Gameplay] Deployable Assets

Well I can see that the AAs, and the HMGs will help out big time when it comes to defence for fire bases. The AA guns will be back to normal for manual AA right? that crappy thing we have now IE Stinger turret sucks.
Gunwing is offline
Old 06-19-2008, 06:49 PM   #50

Waaah_Wah's Avatar
Re: [Gameplay] Deployable Assets

Quote:
Originally Posted by ironcomatose View Post
In a perfect world, yes. In PR,
I dont know what servers you play on, but i've seen pilots that are perfectly capable of dropping 2 crates in the same location

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
Waaah_Wah is online now
Sponsored Links
Closed Thread


Bookmarks

Tags
antiair, assets, bunkers, commander, deployable, firebase, gameplay, hmg, outposts, razorwire, rules, sandbags
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f245-june-2008/40984-gameplay-deployable-assets.html
Posted By For Type Date
PR SP Testers and Contributors :: View topic - News July 03 This thread Refback 07-03-2008 04:15 PM
Version PR 0.8 - NetPlay This thread Refback 06-21-2008 09:17 PM
Battlefield 2, Battlefield 2142, Battlefield 3 This thread Refback 06-20-2008 02:05 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-20-2008 11:13 AM
Untitled document This thread Refback 06-20-2008 08:22 AM
Untitled document This thread Refback 06-19-2008 04:58 PM
Untitled document This thread Refback 06-19-2008 02:18 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 01:53 PM
Untitled document This thread Refback 06-19-2008 01:49 PM
[Gameplay] Deployable Assets - Tactics & Teamwork Forums This thread Refback 06-19-2008 01:31 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 01:30 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 01:18 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 01:18 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 12:47 PM
Battlefield.pl • Zobacz w膮tek - Project Reality - og贸lna dyskusja This thread Refback 06-19-2008 12:26 PM
Quartier G閚閞al de la [301] - PR 0.8 This thread Refback 06-19-2008 11:36 AM
0.8 Discussion Thread - Page 6 - BigD Gaming Community This thread Refback 06-19-2008 07:13 AM
0.8 Discussion Thread - Page 6 - BigD Gaming Community This thread Refback 06-19-2008 05:35 AM
[Gameplay] Deployable Assets - Tactics & Teamwork Forums This thread Refback 06-18-2008 08:12 PM
PR Dev Journal. - Page 21 - Tactical Gamer This thread Refback 06-18-2008 06:45 PM


All times are GMT -4. The time now is 09:53 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.