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#41 |
![]() Join Date: Jun 2007
Posts: 87
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re: [Map] Korengal Valley - Northern Afghanistan WIP
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#42 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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re: [Map] Korengal Valley - Northern Afghanistan WIP
I'm not going to comment on the camo patterns just yet, You'll all hear an update sometime in the future. What I can say is what you saw in the video was a mix up. Not a bug...just a mix up.
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![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#43 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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re: [Map] Korengal Valley - Northern Afghanistan WIP
So did you add a few fields and trees out of bounds to break up the edge of the map and make it feel a lot bigger, kind of like the valley is huge and you are only fighting in part of it, or does it just stop really obviously with a wall of trees and then nothing after it like the other maps?
All it needs is a couple of fields, some trees and the occasional building. Not much detail at all, and even less as you go further away from the main area. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#44 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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re: [Map] Korengal Valley - Northern Afghanistan WIP
I'm under the watchful eye of Rhino, you should not be worried about such things...this map wont be released half assed :-p
If you were a player of the early version, so much has changed and been improved that you cant really take that map for what will be released. |
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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Last edited by [R-DEV]CodeRedFox; 06-13-2008 at 03:38 PM..
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#45 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,065
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re: [Map] Korengal Valley - Northern Afghanistan WIP
Nice, loving this map and what it might turn out to be!! Will there still be a merlin like last time??
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R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#46 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,385
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re: [Map] Korengal Valley - Northern Afghanistan WIP
check my original post...
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#47 |
![]() Join Date: Apr 2008
Posts: 22
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re: [Map] Korengal Valley - Northern Afghanistan WIP
Impressive.
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#48 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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re: [Map] Korengal Valley - Northern Afghanistan WIP
From the 'watchful eye of rhino' came many many maps where the statics just stop.
It is not a little thing when you can look from any mountain and see a lush valley with roads, fields, trees and houses. Instead of the crap that just stops, you look one way and see a great map, but out of the corner of your eye you see a huge grassy plain and roads just ending for no reason. And it is crap. Make absolutely sure the roads and statics carry on, otherwise it just doesn't work when you are on the mountains. The performance cost is well worth it for a map of this size. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#49 |
![]() Join Date: Jan 2008
Posts: 62
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re: [Map] Korengal Valley - Northern Afghanistan WIP
I really like these Afghanistan maps.
I don´t know who made Operation Archer but what i thought was really a great pitty about it is that the weapon cashes were only in very few parts of the map. Huge parts of the map were without action guaranteed because no weapon cashes spawned there. Now the only thing I ask for is a large spread of cashed so that everyone will eventually see all the detailed work you put in the map. Keep up the good work man |
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#50 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,065
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re: [Map] Korengal Valley - Northern Afghanistan WIP
Ooops, well i want a merlin and lots of British landys with ACOGs :P but that wont happen.. also the Minimi, and while your their, throw in a decent animation for the SA80 along with the non placeholder LSW... infact just complete the Brits.
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R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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