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Old 07-04-2008, 05:35 PM   #151

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Re: [Weapon/Asset] deployable 50cals

Quote:
Originally Posted by [R-DEV]Outlaw22 View Post
hmmmm thats a strange prob.... never seen that one before.
I have seen that triangle too. Can't remember when, thoug. Since then I have fiddled with my graphics settings several times, and last time I was on humvee's 50 cal its iron sights were just like it should be.

I would recommend the same treatment as for any other graphic anomaly: clear your shader cache.
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Old 07-04-2008, 07:25 PM   #152

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Re: [Weapon/Asset] deployable 50cals

turn your gemotries up to medium and it should go

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Old 07-07-2008, 08:22 AM   #153

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Re: [Weapon/Asset] deployable 50cals

Quote:
Originally Posted by [R-MOD]Bob_Marley View Post
Will the tripod mounted 12.7mms have ammo boxed clipped to the sides? (as the BF2 engine can't deal with flexible belts, IIRC) Or will they be fed by magic?
Quote:
Originally Posted by [R-CON]Cp View Post
IIRC The vulcan AAA has a flexible ammo belt, though it looked abit strange.
Quote:
Originally Posted by [R-DEV]Rhino View Post
fed by the magic BF2 engine

I've seen no refs of tripods with ammo boxes strapped on the side.
I've spent some time thinking as to what could be used to actually represent or simulate a moving ammo belt from the box to the .50 cal itself.

The only thing I could think of is somehow looking into the effect that tracked vehicles have. You know, the effect of having the tracked vehicles treads loop over the drive wheel and the bogeys during it's operation while traveling over uneven terrain.

Maybe this effect could be tweaked in some manner to effectively represent a dangling belt as it's shrinks and stretches from it's attachment points as it moves, similar to that stationary vulcan AA.

"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."


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Old 07-07-2008, 08:44 AM   #154
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Re: [Weapon/Asset] deployable 50cals

Looks great!
Only worry I have is how little protection the gunner will have while using it. You'd get your head blown off by a rifleman seconds after you start shooting. A low profile firing stance for the 3p player would be good or maybe a crouch animation like with the current MGs were you duck below the gun body?

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Old 07-08-2008, 04:03 AM   #155

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Re: [Weapon/Asset] deployable 50cals

Oh noes, I smell death

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