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Old 06-22-2008, 11:00 AM   #141
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Re: [Weapon/Asset] deployable 50cals

Woot, you learn fast

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Old 06-26-2008, 05:53 PM   #142

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Re: [Weapon/Asset] deployable 50cals

ooo babe thats dope, cant wait to plow down some insurgents with this bad boie

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Old 06-28-2008, 09:29 AM   #143

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Re: [Weapon/Asset] deployable 50cals

I think I'll just let my teammembers man that HMG, since this will become a high-priority target.


I'll just stick around it with my rifle to see my teammates get shot-off of the .50


Anyway, looks nice..


how much freedom do you have when it comes to X and Y look-around degrees..


thingy..


-Jantje

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Old 06-28-2008, 02:54 PM   #144

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Re: [Weapon/Asset] deployable 50cals

WOW! Finaly a 50.cal with recoiling barrel! We need this version on the M1A2 SEP! Also any chance the Vbf2 M1A2SEP, and LAV-25 will be replaced like the HMMWV?
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Old 06-28-2008, 03:22 PM   #145

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Re: [Weapon/Asset] deployable 50cals

May I make a suggestion? I'd put another layer of sandbags on the sides, so if you're on the same level of terrain you wont be able to shoot the user from the sides. As it stands that position is EXTREMELY vulnerable and would just be begging to be shot by scoped rifleman and snipers.

Also, on the whole replacing other 50 cals, can we get a replacement on the american 50 cal? For like the humvee? Cuz the current model is impossible to aim with because of the giant triangle that blocks your view when you press C.
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Old 06-30-2008, 11:12 AM   #146

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Re: [Weapon/Asset] deployable 50cals

Quote:
Originally Posted by Colt556 View Post
May I make a suggestion? I'd put another layer of sandbags on the sides, so if you're on the same level of terrain you wont be able to shoot the user from the sides. As it stands that position is EXTREMELY vulnerable and would just be begging to be shot by scoped rifleman and snipers.

Also, on the whole replacing other 50 cals, can we get a replacement on the american 50 cal? For like the humvee? Cuz the current model is impossible to aim with because of the giant triangle that blocks your view when you press C.
change your geometry level to anything higher than low in your settings - no more blocky triangle
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Old 06-30-2008, 06:31 PM   #147

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Re: [Weapon/Asset] deployable 50cals

Quote:
Originally Posted by $kelet0r View Post
change your geometry level to anything higher than low in your settings - no more blocky triangle
If I do that, my game crashes. Any way to make the mod work correctly without having to have a super duper computer?

P.S. My friends run on higher settings then I and they have the exact same problem.
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Old 06-30-2008, 06:39 PM   #148

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Re: [Weapon/Asset] deployable 50cals

I have my settings on high and it's still a triangle.
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Old 07-01-2008, 01:56 PM   #149

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Re: [Weapon/Asset] deployable 50cals

cant wait to mow down some enemies, but I would also appreciate some more Sandbags...

OT: In which format do you use 3d Models?

Fate

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Old 07-03-2008, 05:03 PM   #150
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Re: [Weapon/Asset] deployable 50cals

Quote:
the current model is impossible to aim with because of the giant triangle that blocks your view when you press C.
Quote:
I have my settings on high and it's still a triangle
hmmmm thats a strange prob.... never seen that one before.

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