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Old 03-28-2008, 08:04 AM   #51

DeltaFart's Avatar
Quote:
Originally Posted by Haze View Post
The suppression concept is great but the implementation is difficult IMO.

In a life or death situation how would you react? There a number of variables to be considered. Some may include :

1. The closeness of the threat and if its location is known to you.

2. Your reaction to fear. Does fear paralize you for an instant...before you can think your way through it or does it immobilize you completely.

3. With an adreniline rush as in close quarters combat do you see the beauty in all around you incluing the worms in the ground below you or do you recoil into action whith all your senses/instincts peaking accessing your situation while grasping for every little trigger/straw of survival?

Great concept. Go devs. Great work.
Like how you put it, seems tat 1 and 3 are what the soldiers are trained for. numer 2 I think would be a case of the rookies


WIPs: Minor helping of PMC mod, SPG9
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Old 03-30-2008, 07:17 AM   #52

Mr_B.A.Baracus's Avatar
Quote:
Originally Posted by [R-DEV]Jaymz View Post
Currently working on tweaking the suppression effect so,


1. Only happens with 5.56 and higher calibre weapons

So you can all stop bitching about pistols/smg's giving off the effect

Confirmed for 0.8

2. Only "activates" after the round has travelled 10-20m

Confirmed for 0.8

So you can all stop bitching about CQB being a little bit frustrating

3. Is triggered when bullets go overhead

Only one I'm not too sure about. With a bit of luck perhaps

WIP

Excellent, having only just tried the new version and getting caught in CQB in the open, I was going to come here to suggest this distance change, glad to see it's already in the pipeline. Keep up the good work.
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Old 04-01-2008, 03:44 PM   #53

Bullet Rush's Avatar
looks awesome !!! good job
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Old 04-01-2008, 04:51 PM   #54

DeadboyUSMC's Avatar
What about implementing something along the lines of limited respawns? That would make players fear for their "lives". Nothing extreme like only 1 respawn, but perhaps 5+ ?

Just an idea... Places attrition into the mix...


America is not at war. The American military is at war. America is at the mall.
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Old 04-01-2008, 05:07 PM   #55

Deadfast's Avatar
No please.

I believe I'm not the only one who has bad day from time to time.

Starting at screen "You can't spawn 'cos you wasted all your lives n0b" wouldn't make my day any better.



Turn 360 degrees and walk away is what you should do tbh.
- [R-CON]Desertfox
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Old 04-01-2008, 05:15 PM   #56

DeadboyUSMC's Avatar
Well, if the suppression effect is supposed to create the "fear of death", why not make it that you actually have something to fear, like no more spawns? As it stands, the supression effect is more like "fear of annoyance".


America is not at war. The American military is at war. America is at the mall.
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Old 04-01-2008, 07:01 PM   #57

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We already have extended spawn times than increases each time we die, the last thing we need is a cap on how many times we spawn. Trust me i could see the gameplay going downhill if that was implemented

and just to make this clear: PR is NOT Armed Assault


[R-CON]Desertfox:Or just kick him in the nuts and run
Polka: Thats me! Brummy I still have no penis
TheSkudDestroyer: Rhino has a hard time getting it up. ZING!?
[R-DEV]Nickbond: As it stands the Huey handles like my grandma walking to the shops.
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Old 04-01-2008, 07:02 PM   #58

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/off topic


[R-CON]Desertfox:Or just kick him in the nuts and run
Polka: Thats me! Brummy I still have no penis
TheSkudDestroyer: Rhino has a hard time getting it up. ZING!?
[R-DEV]Nickbond: As it stands the Huey handles like my grandma walking to the shops.
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Old 04-01-2008, 08:47 PM   #59

DeadboyUSMC's Avatar
Quote:
Originally Posted by G.Drew View Post
and just to make this clear: PR is NOT Armed Assault
Thanks for clearing that up for me... I never would have guessed...



America is not at war. The American military is at war. America is at the mall.
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Old 04-03-2008, 08:43 PM   #60

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Quote:
Originally Posted by Sgt.Smeg View Post
Make sure that: Suppression effect works when bullets hit penetrable metal feces too.
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LinkBack to this Thread: http://www.realitymod.com/forum/f225-march-2008/37153-effects-suppression-effect-tweaks-wip.html
Posted By For Type Date
BF2¬(Battlefield 2 Mod¬) This thread Refback 04-20-2008 01:22 PM
BF2¬(Battlefield 2 Mod¬) This thread Refback 04-20-2008 03:41 AM
BF2S Forums / suppressive fire in 0.75 This thread Refback 04-11-2008 11:26 PM
BF2S Forums / suppressive fire in 0.75 This thread Refback 03-29-2008 10:27 AM
BF2S Forums / suppressive fire in 0.75 This thread Refback 03-29-2008 03:26 AM
ajustes no efeito de supress This thread Refback 03-28-2008 02:10 PM
PR 0.75 Suppression Tease - BF2Brasil.com This thread Refback 03-25-2008 08:33 PM
ajustes no efeito de supress This thread Refback 03-25-2008 04:07 PM
BF2?????(?Battlefield 2 Mod???) This thread Refback 03-24-2008 06:47 PM
BF2¬(Battlefield 2 Mod¬) This thread Refback 03-24-2008 08:17 AM
BF2¬(Battlefield 2 Mod¬) This thread Refback 03-24-2008 07:11 AM
[Effects] Suppression effect tweaks - Tactics & Teamwork Forums This thread Refback 03-22-2008 09:15 PM
[Effects] Suppression effect tweaks - Tactics & Teamwork Forums This thread Refback 03-22-2008 06:53 PM


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