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#41 |
![]() Join Date: Mar 2007
Location: UK
Posts: 107
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Today i was apparently suppressing myself quite a lot
i was using the Auto Rifle, and whenever I was prone if a few of my bullets richoeted the ground in front of me it would suppress me...very annoying when I'm trying to suppress the enemy! I found I had to expose myself more than normal to negate the effect. |
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#42 |
![]() Join Date: Mar 2007
Posts: 943
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I have a few ideas for suppression tweaks.
1. Dev's can you make it so the larger the caliber bullet the weapon fires the more intense the effect is? Say it takes 3 5.56 rounds to do the effect of one .308? 2. Would it be a good idea to increase suppression effect the closer the bullet is fired to the target? 3. Can you make it after prolonged full auto fire the shooter feels some effects aswell? |
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#43 |
![]() Join Date: Mar 2007
Posts: 943
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(Since i cant edit my post for some reason)
Let me clear up what i meant. 1. Increasing the need to fire more rounds when using a smaller caliber bullet would be a great idea to prevent one faction from having an advantage over another when using weapons with less recoil and more ammo. Example: Say it's USMC/Brits VS MEC/Insurgent. Since the 5.56 weapons are more accurate, Have more ammo per Mag[Usually], And do less damage. Then it would be only logical that they have a lesser suppression effect. And letting the suppression effect pile on would stop one side from having too much of an advantage over the other. Say this! It would take 3 5.56 rounds, and 2 AK47 rounds to do the same suppression effect as one .308 round. 2. Giving a greater suppression effect the closer a target is from the point of origin of the bullet, Will give people more of an idea who is shooting them. Example: Say you're with your squad and you get shot. The effect is'nt that intense but still something. So it must be either a sniper or marksmen! Say yo get suppressed again but its strong! Way stronger then before, It must mean Infantry is nearby. 3. This one is simple. Sometimes i see people putting their guns on full auto and wasting more then half their rounds, Other times on burst and not just aiming but spamming. It really annoys as Rifleman because everyone asks me for ammo, And more so if SL. Giving some reverse suppression effect will tell people when they've fired too many rounds. I mean there is recoil already, This would just make things more realistic. Okay 2 new Ideas. 4. Give back the SMG's suppression effect but make it really really light. Lighter then 5.56 rounds. Infact 7 9mm rounds should give you the same effect as a .308 round. 5. Give shotguns a huge suppression effect when fired inside a building! And i do mean huge! But to balance it out the shooter and everyone around him both friendly and not, Would feel the effect. |
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#44 |
![]() Join Date: Mar 2007
Posts: 943
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Oh crap forgot this.
5. To keep shotgun suppression from being used to grief, Give the shooter a heavier effect then those around him. Except let it be a bit lighter. What do you guys think? |
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#45 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,361
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Why would a shotgun make everyone unable to see anything? No to this.
And i think the rest could be hard coded. About the small cal doing less suppression: No to that too. The G3 may be less useful for suppressing, but rather useful for lethal fire, while the M16 is not as lethal, but has lower recoil and higher ROF, so its better for suppressing. |
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#46 | ||
![]() Join Date: Mar 2007
Posts: 943
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Quote:
Quote:
While it's nearly impossible to do the same to them? Having no scoped guns sucks. | ||
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#47 | ||
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,361
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Quote:
Quote:
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#48 | |
![]() Join Date: Mar 2007
Posts: 943
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Quote:
/facepalm. No point in argueing with you. | |
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http://www.theanimalrescuesite.com/c...faces?siteId=3
Hey kids when playing PR always remember one thing. The Squad that stays together lives! |
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#49 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,361
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I dont want to argue, sorry if i sounded mad.
About the shotgun, i wasnt talking about the effect the user gets but the others. Actually, i think it wouldnt even be bad to have a different effect to everyone within a range in CQB, cause i can imagine it being very loud, but not the suppression effect we got right now. And i really think that the US have enough trouble fighting unlimited enemies defending 3 caches at a time, but maybe i'm wrong. At least i found it not that easy, even if the US can snipe down from that mountain-thingie or, even worse, from the rocks. |
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#50 |
![]() Join Date: Apr 2007
Posts: 45
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Suppression = Fear
The suppression concept is great but the implementation is difficult IMO.
In a life or death situation how would you react? There a number of variables to be considered. Some may include : 1. The closeness of the threat and if its location is known to you. 2. Your reaction to fear. Does fear paralize you for an instant...before you can think your way through it or does it immobilize you completely. 3. With an adreniline rush as in close quarters combat do you see the beauty in all around you incluing the worms in the ground below you or do you recoil into action whith all your senses/instincts peaking accessing your situation while grasping for every little trigger/straw of survival? Great concept. Go devs. Great work. |
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