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LinkBack (13) | Thread Tools | Display Modes |
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#31 |
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Great improves. I really like the effect already but these just makes it better
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#32 |
![]() Join Date: Mar 2007
Location: UK
Posts: 107
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I think the suppression affects are a little extreme actually, I felt they were about right before. It's no biggie though.
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#33 | |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 68
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Quote:
I like the effect and the changes sounds like good improvements BUT alas you can actually force it on everyone it'll fall flat. In the end having growing group of players w/o the effect at an unfair advantage. | |
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#34 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,232
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Not sure about the overhead thing, how close does it have to be? Cause I had rounds flying over me while at a range, albeit they were richochets, you could still tell they were going over your head, I dont want something hitting the 2nd story window when I'm prone on the ground causing me to be suppressed.
Also if possible, not sure if grunt mentioned this one already in this yet, make it accumalitive, so 1 shot from sniper will cause distortion to make you realize it, but not make it impossible to see anything |
![]() WIPs: Minor helping of PMC mod, SPG9 |
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#35 | |
![]() ![]() Join Date: Jan 2007
HungaryLocation: Ahol kúrt a farkú malac
Posts: 158
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Quote:
And I thoght you wrote it deliberately to show that we are so tough and rambo that we sh*t bullets/grenades. | |
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#36 |
![]() ![]() Join Date: Jan 2007
HungaryLocation: Ahol kúrt a farkú malac
Posts: 158
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And for to avoid spam:
I dont know how it will work out, but it sounds good. However I didnt find any flaws with the current effect, maybe because I wasnt involved in any CQB since i play this new patch |
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#37 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,564
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I like the ideas but could it not be done so the effects are reduced when up close/using smaller rounds rather then removing it entirely?
By the way does ROF make a difference to the amount of suppression you can be put under, been too busy being suppressed to really notice if the effect builds up when your being suppressed with a large volley of fire compared to people firing just enough to keep the effect active. |
![]() I'm a PC! And I use a badly written Microsoft operating system like the vast majority of PC users thus discrediting your individuality based retaliation to Apple marketing. |
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#38 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,564
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Should have been a ? in the last part of my post just for the record. Wouldn't wanna come across as having bad grammar knowing some of the people on this forum
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![]() I'm a PC! And I use a badly written Microsoft operating system like the vast majority of PC users thus discrediting your individuality based retaliation to Apple marketing. |
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#39 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,566
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Ah, good to hear the CQB is saved. Now get the overhead thingy done and get fastropes in 0.8 and everyone is happy.
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#40 |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, TX
Posts: 999
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I usually get a bumpy 30+ FPS, but after getting suppressed, I get 15- (the counter doesn't register anything below 15.0). So I'll tone down some things in the options.
Good news is suppression will be adjusted in a future release. |
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| effect, effects, suppression, tweaks, wip |
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