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Old 03-23-2008, 07:40 AM   5 links from elsewhere to this Post. Click to view. #21
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Quote:
Originally Posted by [R-DEV]Jaymz View Post
1. Only happens with 5.56 and higher calibre weapons

So you can all stop bitching about pistols/smg's giving off the effect
There are weapons with a smaller calibre (ie bore size) than 5.56mm in PR?!?!?

I thought the MP7 had been taken out!

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Old 03-23-2008, 08:11 AM   #22

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Quote:
Originally Posted by [R-MOD]Bob_Marley View Post
There are weapons with a smaller calibre (ie bore size) than 5.56mm in PR?!?!?

I thought the MP7 had been taken out!
Yeah I brought this up

Well, 5.46 is coming with the Russian faction.

I'm assuming he means shorter than the 5.56 NATO round.

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Old 03-23-2008, 02:26 PM   #23
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I meant the 9mm rounds used in pistols/smg's and other smaller rounds like the 7.62x25 used in the militias PPSH. Don't worry, won't take it away from 5.45 rounds coming with the Ruskis.
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Old 03-23-2008, 02:37 PM   #24

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i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?

the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...


just thought those last two points could be kinda tweaked a bit.

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Old 03-23-2008, 02:44 PM   #25
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Quote:
Originally Posted by [uBp]Irish View Post
i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?

the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...
It's so you don't suppress yourself in CQB and to allow CQB in general to be smoother.

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Old 03-23-2008, 02:47 PM   #26

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Quote:
Originally Posted by [R-DEV]Jaymz View Post
I meant the 9mm rounds used in pistols/smg's and other smaller rounds like the 7.62x25 used in the militias PPSH. Don't worry, won't take it away from 5.45 rounds coming with the Ruskis.
Aw, but I loved a squad of PPSh's being suppression gods...

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Old 03-23-2008, 02:48 PM   #27
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Quote:
Originally Posted by [uBp]Irish View Post
you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?
Quote:
Originally Posted by [R-DEV]Jaymz View Post
So you can all stop bitching about CQB being a little bit frustrating


Quote:
Originally Posted by [uBp]Irish View Post
the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...
That already happens, when a round hits the ground/tree/wall 2-3m from you, you get supressed. But its the only thing that happens. When rounds are flying past you would ALSO hit the deck. You wouldn't want to be standing up when bullets are flying through the air.


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Old 03-23-2008, 02:49 PM   #28

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i see what you mean jaymz, it's just.. i thought cqc was always chaotic and was only smooth if you were swat (go go samuel L. Jackson)

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Old 03-23-2008, 02:58 PM   #29

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Quote:
Originally Posted by [uBp]Irish View Post
i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?
Well, i don't believe you're gonna be "scared" if someone come around the next corner. You'll be surprised, of course, you'll scream maybe, but there's nothing too see with the growing feeling of fear when under continue and heavy fire from a machinegun 70 meters ahead. That's not what we can call "suppression", and IMO in that case the surprise of the player will be enough to simulate the reaction of the soldier: take cover!
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Old 03-23-2008, 03:00 PM   #30

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Quote:
Originally Posted by Sgt.Smeg View Post
Make sure that:

4. Suppression effect works when bullets hit penetrable metal feces too.

Although #3 might expell the need.?.
LMAO!

As I can't edit for some reason:

I ment metal fences! Hah! Metal feces would kinda stink up the place.

I noticed that the suppression effect doesn't work when bullets hit the penetrable metal fences. Or was this deliberate?
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LinkBack to this Thread: http://www.realitymod.com/forum/f225-march-2008/37153-effects-suppression-effect-tweaks-wip.html
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BF2¬(Battlefield 2 Mod¬) This thread Refback 03-24-2008 08:17 AM
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[Effects] Suppression effect tweaks - Tactics & Teamwork Forums This thread Refback 03-22-2008 06:53 PM


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