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#1
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PR Operations Lead
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[Weapons] SA80 Bayonet [WIP]
Before I start, this will not be used as a Bayonet in game any time soon, it will only be used as a combat knife for the British due to the amount of time and energy needed to make a bayonet its really not worth it, considering as well we only have one animator who has alot more important things to do
Now anyways, this model has been lying around for some time and since its been a very low priory object has not been done, thou I thought I would give it a blast Dunno for sure who did the model as it was done a long long time ago, thou I think it was Wybl thou dont quote me on that took about three days work I think but I recon its turned out really nice. Done the skin with bump and spec maps, aswell as the LODs, COL meshes and the import ![]() ![]() Katarn's going to have a little play with it to fix a small problem with the idle animation and to try and get that little bit of hand to stop sticking though the handle Hope you like it, my first weapon skin Also you can see the knife in action (sorta ![]() |
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Last edited by [R-DEV]Rhino; 03-22-2008 at 02:27 PM.
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#2 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,365
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Sexy.
Just wondering, cant you just remove all those idle animations? Is that much work? They really ruin the realistic atmosphere. Anyway, good job, nice knife/bayonet. |
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#3 |
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PR Operations Lead
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I would think its possible afaik, but according to katarn its a easy fix soo best to keep it
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#4 |
![]() Join Date: Jan 2008
Posts: 91
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oh darn, I thought it'd be a weapon-mounted knife.
Well, it's something new! that's usually good. |
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#5 | |
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PR Operations Lead
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Quote:
I also think the vBF2 knife is also a bayonet model, but dunno what DICE based it off of | |
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#6 |
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PR Developer
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Nice!!
(If he continues like this, he will be able to get the M16A4 w/ M203 ingame soon. I love it when a plan works out |
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#7 |
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PR Operations Lead
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#8 |
![]() Join Date: Mar 2007
Location: THIS IS LAVA
Posts: 334
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Thats a rather small knife don't ya think?
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#9 |
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PR Operations Lead
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#10 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,365
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I meant the idle animations for all weapons - well, at least the most unrealistic of them. I always thought PR only kept it because it wasnt possible to remove them without animator(s). But throwing a knife or a grenade around, spinning a pistol etc always annoyed me. But maybe thats just me.
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| bayonet, sa80, weapons, wip |
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LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f225-march-2008/37146-weapons-sa80-bayonet-wip.html
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