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Old 03-11-2008, 11:01 AM   #51

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I have to say Bi Ming was such a lag fest for some people where as other much larger maps like fools road run perfectly. Hopefully the change to day will make the map played more often.
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Old 03-11-2008, 11:50 AM   #52
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Quote:
Originally Posted by [R-DEV]Dr Rank View Post
...
The map will fundamentally be about infantry combat. Its Ghost Train sized with only 6 cps and plenty of room around them to flank and manouver. ...
So that means jumping frogs included ?


Sad to have morning finally catch up with this map but good to see all the work put into it better

...

Crosses fingers for a map pack with more night versions (at least dusk ones)
Because come on this is "Project Reality" but every army is scared of the dark ?

For those who love photography : HerrWilliam on Deviant Art (a friends site)

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Old 03-11-2008, 04:54 PM   #53
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Didn't they have a night map glitch with FBs and the glare always gets me when I play night maps.

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Old 03-11-2008, 04:55 PM   #54
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Quote:
Originally Posted by Levesly View Post
I have to say Bi Ming was such a lag fest for some people where as other much larger maps like fools road run perfectly. Hopefully the change to day will make the map played more often.
The nightshaders/filters took a massive toll on performance so it should run much better now too

Quote:
Originally Posted by Saobh View Post
So that means jumping frogs included ?
Yes!

Quote:
Originally Posted by Saobh View Post
Because come on this is "Project Reality" but every army is scared of the dark ?
Because trying to get the bf2 engine to do realistic, unhackable night maps is like trying to teach an elephant to make daisy chains.



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Old 03-11-2008, 05:06 PM   #55
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Originally Posted by [R-DEV]Dr Rank View Post
Because trying to get the bf2 engine to do realistic, unhackable night maps is like trying to teach an elephant to make daisy chains.
Awww you softy...



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Old 03-11-2008, 05:09 PM   #56
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^^^ LOL!!!!



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Old 03-11-2008, 05:23 PM   #57

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I like it!

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Old 03-11-2008, 05:37 PM   #58

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Noooooooooooooooooooooo!!!!!!!!!! Night is gone


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Old 03-12-2008, 03:27 AM   #59

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Quote:
Originally Posted by PRC_Heavy_Z View Post
no more night maps? pity...

but the map looks nice.
Pitch black maps where every soldier has nightvision goggles is just bullshit. I would love to see realistic night maps where most of the regular infantry would have only torches and flares, Squad leaders, spec ops and the snipers could have the NVG.
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Old 03-12-2008, 09:58 AM   #60

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I think it is possible to do that with the editor and a good idea.
However, it would require a less dark night setting and more light-objects..

Back on the topic :

I liked it first, but hey, YAY we can see now!!!
My eyes hurt from the darkness..
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LinkBack to this Thread: http://www.realitymod.com/forum/f225-march-2008/36467-maps-bi-ming-day-time-conversion.html
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