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#31 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,551
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looks great. Who ever knew the map had such detail!
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![]() ![]() ![]() Current Projects:Northern Iraq(Turkey vs INS) Operation Mudpit(GB vs MEC) |
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#32 |
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PR Operations Lead
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#33 |
![]() Join Date: Mar 2008
Location: Newbury, Berkshire
Posts: 1
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Looks Good
More fun at night tho |
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#34 |
![]() Join Date: Aug 2007
Posts: 686
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Never played it in over a year and a half of PR playing. Might put it on our server to have a night game before this sextastic version comes along.
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#35 |
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Nice but i also liked the night version so ...
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#36 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 185
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Looks so pretty! Great idea to convert it. As someone said, finally it will get some rotation.
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#37 |
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very cool
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#38 |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,373
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very nice, its gonna be much more fun then the night version.
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![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent. |
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#39 |
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I've played only twice Bi Ming and it's very strange but I *damn* like it. There are plenty of beautiful day maps, so I don't understand this conversion.
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#40 |
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yknow what, it would be good if we had both the night and day maps in PR
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| conversion, day, maps, ming, time |
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