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#211 |
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muttrah2, sangin, barracuda ....... im realy wet
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#212 |
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if mortars ever make it into this mod, then this map would be perfect for them
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known in-game as BOOMSNAPP
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#213 |
![]() Join Date: Aug 2007
Posts: 223
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True i think i will start to make it for the mod if they wont:P
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#214 |
![]() Join Date: Nov 2006
Posts: 163
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Beautiful
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#215 |
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PR Developer
![]() Join Date: Nov 2005
Location: Los Angeles
Posts: 1,025
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You sir are an ass....as in what a god damn great looking map!
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#216 |
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Re: [Maps] Sangin [WIP]
Really nice looking.
On the picture of the scimitar on the hill, looked like corner observation posts were missing, but on a zoomed out photo of the base I can see them, just different ones, or have they been added? Would like to see a close up of them if they're new. The guy crouching in the road, with the telephone poles makes the road look quite wide. Other then those two things, looks amazing, seriously can't wait to see it in game. |
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#217 | |
![]() Join Date: Jun 2007
Location: Perth Western Australia
Posts: 125
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Re: [Maps] Sangin [WIP]
Quote:
Mortars.?...please let it be mortars...insurgents love their mortars.. | |
![]() Gsa gaming and BigDgaming. Australia's Home of Project Reality and the ADF mod. |
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#218 |
![]() Join Date: Jun 2007
Location: Perth Western Australia
Posts: 125
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Re: [Maps] Sangin [WIP]
7 days without a comment..?!,is that a
1-yes to mortars 2-Not saying.... 3-Will neither confirm or deny? 4-you are so far off it isn't worth telling you how far off you are.? . (all said while ducking ,with tongue firmly in cheek.) |
![]() Gsa gaming and BigDgaming. Australia's Home of Project Reality and the ADF mod. |
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#219 |
![]() Join Date: Aug 2007
Posts: 223
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Re: [Maps] Sangin [WIP]
It will arrive but dont know when i think. Anyone who could help out?
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