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#111 |
![]() Join Date: Nov 2007
United KingdomLocation: Shire of Staffs - England
Posts: 415
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+2448 Kudos Dr.Rank, Did you use Googlemaps to choose a layout like Duckhunt has done for Fallujah? Some minimaps would be sweet...
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#112 |
![]() Join Date: Jan 2007
Posts: 1,178
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map balance. the destruction of the best games.
needless to say, it will be an amazing map and something i will look forward to playing. Helmand on Steroids. |
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#113 |
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#114 |
![]() Join Date: Nov 2007
Posts: 49
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A really good looking map, is it going to be U.S. Forces also?!?!
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#115 |
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I can just see it.. holding TAB and seeing 45 Players on Britsh and 19 on Insurgents.
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#116 |
![]() Join Date: Jan 2007
United KingdomPosts: 1,705
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#117 |
![]() Join Date: Mar 2007
Location: Bristol, UK
Posts: 70
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I realise talking about the assets is possibly a futile gesture at this point until we see more of the map but I'd like to make a suggestion.
It is to do with jets. This is a large map with infantry combat emphasised more than on Qinling and Kashan (which is a good thing) but still, I think putting in transport helicopters, lots of vehicles, attack heli's AND ground attack aircraft is going to mean British infantry will be pushed to the side as you will get the usual compliment of retards waiting at the airfield for their favourite toys to spawn instead of fighting as an infantryman (like a real man, OO-RAH!) But thats not to say the Brits shouldn't get these toys and at least Tanks, APC's and transport heli's provide more readily accessible support for your average guy on the ground. But I think putting in a jet pushes things over the edge a bit. The very nature of the map and the enemy means that a jet will either: A) have nothing to do because the Insurgents have no big obvious targets and can easily hide or B) It will dominate the opposing team. What do the Insurgents have? SA-7's? Oh please... So my point is, a jet has no place being in this map from a gameplay perspective. But they are used in this theatre of war so that doesn't mean I think they shouldn't be represented. What I suggest is an airstrike option for a commander, similar to a JDAM but on a much smaller scale and much more regular in its appearances. This can represent a ground attack plane doing its bombing run perfectly and eliminates any extra people waiting for a plane to spawn. In regular big combined arms maps planes have to deal with opposing aircraft, lots of targets and plenty of AA...they have a lot to do and are justified in their inclusion. The insurgents don't provide any of this so whats the point of effectively WASTING a player slot (or more)? Would it be possible to have a low poly plane model spawn and fly over when the airstrike hits as a visual acknowledgment? Regardless of what the devs think of this idea I have to say the map looks bloody nice. Having watched footage of the war the map does LOOK like Afghanistan. Beautiful foliage and undergrowth, simple yet accurate and effective sky, great work, I mean it. |
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#118 |
![]() Join Date: Nov 2007
Posts: 49
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#119 |
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PR Operations Lead
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#120 |
![]() Join Date: Nov 2007
Posts: 49
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Ok, are there any other maps that are similar to this that have the US?
(nothing against your map, it still looks great) |
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