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#101 | |
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PR Mapper Team
![]() Join Date: Nov 2006
Location: Hungerford, England
Posts: 892
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![]() ![]() ![]() billdan: god i love tunnels. especially tunnels crawling with asian men... |
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#102 |
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PR General Manager
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Its amazing how everyone seems to know what is required in these maps just from one or two screenshots, and not even playing the map ?
As you can see there has been (and still is) a lot of work and dedication gone into this WIP Map, over 3 months so far, and we are going to get this right and thouroughly test it to make sure it plays well too. As has already been said, there are no CR2's in Afgahn, and we must take into account the balance of actual "gameplay" . |
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#103 | |
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The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut? | |
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! HEY! Click Here to Support a Starving Artist and Lady-friend of mine! |
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#104 |
![]() Join Date: Aug 2007
United KingdomLocation: Coventry
Posts: 411
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[R-DEV]Gaz: I just tend to be in the middle, banning everyone
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#105 |
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PR Operations Lead
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the mod has no story line/exact time period, cos if we did we would be very limited in what we could and could not do.
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#106 |
![]() Join Date: Dec 2007
Posts: 30
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I think the A-10 shouldn't be in there, maybe an F-16 since it can't rape infantry as much but can still drop it's bombs on targets which is what fast air does, drop bombs. This would keep some flyboys happy and would keep the infantry happy too.
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Tip: right-click on the GIVE UP button to send a "Need Medic" call. This was an experiment we added in a test build and we forgot to remove or do something better with it for release. Basically we wanted to give the player more opportunities to call for medic while wounded. THANKS DB !!
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#107 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,193
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I agree unlock.
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#108 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,408
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Asset discussion is pointless. This maps looks pretty good, can't wait to see some more compounds.
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#109 |
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PR Operations Lead
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pretty much
we have an idea of what we are going to put in and we like to keep our options open also ranky's going to have to wait a little before he can do much more to his compounds, in fact alot are going to have to be redone as hes already reached the max networkable limit (ie, max destructible) then we are going to need to crate new, undestructible statics to be able to make as many compounds as we would like |
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Last edited by [R-DEV]Rhino; 03-05-2008 at 07:46 AM.
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#110 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 182
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Making a new and improved Helmand Province is a great idea! Looks like it could get really interesting.
Looking forward to seeing more. |
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