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Old 08-07-2007, 11:32 AM   #31

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Originally Posted by Skinwehr View Post
Guerra:

Your knowledge is spot on too. Is this knowledge from books or experience?
Both.

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And you don't have to be so damn defensive about it. I never addressed you! You could have said all you said, and corrected people, without all the: "you don't get it"..., and "if you had actual knowledge"... and "please refrain from"... and "clearly you don't"... Such conjecture will often bely one's knowledge and come across as ignorant ramblings.
I'm just an ass from time to time

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That said, I never said I was specifically referring to you. I was refering to people in general; Most of whom have never handled explosives or incendiaries in their lives.
Your post seemed to be directed straight at me, apparently it wasn't.
My apologies.
Quote:
Thermite is often touted as being "five thousand degrees" and "can sear through the deck of an aircraft carrier" and is generally described as something akin to an explosive on TV. I was attempting to dispell some myths and cloudy areas such suplerative could muster.
Fair enough.

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Obviously the point of this thread was to explore the feasibility of implementing thermite into the game we all enjoy. It is helpful for those who have accurate knowledge to advise about the limitations of thermite, and also to suggest practical applications of it. It is useless to come across with a "I read the whole anarchist cookbook ( or poor man's james bond) from cover to cover you noobs!" attitude.
I don't trust documents with silly names that tells me to mix Chlorates with Sulphidic substances........in a ballmill!

That's why I am still in possession of 10 fingers

Quote:
That said. There may not be a practical application of thermite in game. Tankers carry thermite grenades in case their tank is disabled, so they can destroy their hard drives with it. We don't need that in game. And welding seems like it would be outside the game engine's capability.

Perhaps as a way to disable enemy artillery and commander assets in such a way that they cannot be repaired. As opposed to blowing them up. Thermite looks pretty when it's deployed. That's one reason I'd love to see it in game.
Although this thread isn't really gameplay related, it would be interesting to have Thermite grenades for sabotage purposes, I think there was one mission in one of the CoD games that has a mission where you'll have to place some Thermite grenades on German arty battery, was good fun.
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Last edited by Guerra norte; 08-07-2007 at 03:04 PM..
Reason: spelling
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Old 08-07-2007, 12:45 PM   #32

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Originally Posted by D_LaMz View Post

Also the BATF puts gunpowder and black powder as a low explosive, which means it won't blow your hands off! If gunpowder and black powder would explode, why would we use it in firearms then? Since it will destroy the receivers and barrels.
My bad, I forgot to add in the bold words.

I also found this.
Quote:
Originally Posted by Schuetzen Powder's "Explosive Blasting powder"
The chemical reaction of blasting powder does not take place by detonation in contrast to the explosive rock explosives, but in the form of a fast burn, whereby the impact is not destroying but pushing. That makes it the ideal explosive for quarrying valuable rocks such as marble, slate, granite, which one would like to quarry as large, crack-free intact blocks as possible. Explosive powders are supplied in different recipes, grain sizes and polishes. The explosive powder is also available as cartridges in connected chains beside the traditional large and small packaging.
Their "blasting" powder is supposedly a High Order Explosive since it is used in mining.

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Originally Posted by Guerra norte View Post

I think there was one mission in one of the CoD games that has a mission where you'll have to place some Thermite grenades on German arty battery, was good fun.
I remember that mission in COD2.
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Old 08-07-2007, 01:55 PM   #33
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Chombham armor has a ceramic layer to defeat thermal energy attacks. Basically your Thermite has to melt through armorized fire brick. Of course the steel around the brick soaks up that heat much more readily, so you'd melt a puddle of steel and leave the ceramic and DU layers underneath. No kill.

Even if you put a thermite grenade on top of the steel blast panels of the ammunition stowage, you'd only detonate the magazines. This does nothing to an Abrams but give the crew an annoying ringing in the ears and force them to RTB because they're out of main gun ammunition.

Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Old 08-07-2007, 02:23 PM   #34

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didnt someone earlier say that detonating the magazing causes the hollywood style explosion? 0.o
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Old 08-07-2007, 03:14 PM   #35

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magazine storage on the Abrams is designed so that any detonations of the ammunition would be blown out wards saving the crew and the tank

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Old 08-07-2007, 04:43 PM   #36

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o
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Old 08-07-2007, 11:13 PM   #37

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Quote:
Originally Posted by Guerra norte View Post

I don't trust documents with silly names that tells me to mix Chlorates with Sulphidic substances........in a ballmill!

That's why I am still in possession of 10 fingers
LOL, yeah... I want to avoid a detailed discussion that would be too far out of the bounds of responsibility. But I don't think there is a single page in the Anarchist Cookbook which would fail to maim, kill or burn the reader if it's tutorials were attempted. They seem to have ommitted all the safety warnings and rudimentary chemistry 101 in order to cut printing costs. How many kids lost their hands while threading the end cap on their pipe bombs or set them off with a static charge from their carpet because of that stupid book?

There is even one book of the genre that tells its reader to sensitize nitrates with Anhydrous Hydrazine! It's vapors will dissolve flesh; it can corrode glass; Even NASA won't test it. The books only warning is to stand upwind while the reaction takes place, to avoid the ammonia gas. WOW

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Originally Posted by Guerra norte View Post
Although this thread isn't really gameplay related, it would be interesting to have Thermite grenades for sabotage purposes, I think there was one mission in one of the CoD games that has a mission where you'll have to place some Thermite grenades on German arty battery, was good fun.
Right, I played that. It was based upon a real raid carried out by Rangers on D-day.

A Thermite Grenade could work in our game, I believe. It would not need a new model; the insurgent molotov placeholder is an anm-14 thermite grenade. It'd just need to burn like a roman candle for 40-50 seconds doing gradual damage. Also... it should be thrown more like a SLAM than a frag because it is more important to "place" a thermite grenade.

"A true warrior fights not because he hates what is in front of him; A true warrior fights because he loves what is behind him" -Saga
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Old 08-07-2007, 11:34 PM   #38

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Originally Posted by pasfreak View Post
didnt someone earlier say that detonating the magazing causes the hollywood style explosion? 0.o
Yes, I said in another thread http://www.realitymod.com/forum/f22-military-technology/25655-rpg.html that detonating fuel and ammunition can cause the "hollywood" style catastrophic explosions. Fortunately the Abrams has very well designed blow off panels for the ammo compartments to help prevent those kinds of detonations.


Up your ISO!
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