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Old 02-26-2010, 07:02 PM   #11
General Fuct

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Default Re: ADF assets

Light AT - LAW (can be borrowed from Canadia F)
Heavy AT - Carl Gustav 84mm with the upgraded optics (otherwise the other option is the Javelin...)
AA - RBS 70 (as mentioned above)

General Fuct - - Since 0.5J

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Old 03-03-2010, 03:56 AM   #12
Truism
Default Re: ADF assets

I wouldn't bother. Most factions don't use exactly what is in the FoB deployable menu anyway.

Also the RBS-70 straight out wouldn't work in the BF2 engine. Hitreg isn't good enough.

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Old 03-08-2010, 09:18 PM   #13
anglomanii

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Default Re: ADF assets

so what most of you are saying is in a final version of the ADF comfac we should use american or british DA's even though we dont use them in real life and don't actually deploy our "assets" in the same manner IRL. because thats what i am hearing here.


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Old 03-09-2010, 09:06 PM   #14
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Default Re: ADF assets

Well i think we should have uniquely australian deployable assets but if its too hard etc. etc. but what do you mean by deploying it in a differant way? The US dont IRL say deploy here and then bang a FB!
Please Explain that part.


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Old 03-09-2010, 09:21 PM   #15
Psyrus
Default Re: ADF assets

Quote:
Originally Posted by anglomanii View Post
so what most of you are saying is in a final version of the ADF comfac we should use american or british DA's even though we dont use them in real life and don't actually deploy our "assets" in the same manner IRL. because thats what i am hearing here.
I suppose it depends on 2 things:

- What you mean by "don't actually deploy our assets in the same manner IRL"
- How much of a priority the deployables are versus the rest of the faction.

Sure if everything else is done then why not, lets knock ourselves out modeling/texturing/lighting/coding new deployables just to be different, but as far as I know it's a faaaaiiir amount of work and since every other faction uses the standard it just sort of makes sense (to me at least) to keep in line with that.
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Old 03-09-2010, 09:22 PM   #16
anglomanii

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Default Re: ADF assets

well as far as i am aware, and i have asked this question of a couple of serving adf members. currently Light infantry force elements and motorised infantry force elements do not currently deploy (and this is only what i have been told, so if any one has better info please correct me) any dismounted HMG or AGL or ATDFSW in patrol or non permanant operational posts, current docterine as has been relayed to me, in the case of DLIFE units dictates that A1 and A2 support elelments provide firesupport from motorised support vehicles provided to support mobile operations. the only time fixed heavy or support weapons should be deployed (again only what has been relayed to me) is in the defence of permanant operational posts, this is not to say you wont find OP's or o/n defensive structures but heavy weapons as has been relayed to me are (with some rare exceptions) never deployed in fixed defensive structures but rather deployed from mobile support units. (ie: bushmasters ect)


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Old 03-09-2010, 09:27 PM   #17
T.Nightingale

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Default Re: ADF assets

Well due to certain types of maps we must have deployable FOB's and Need a way to defend it. I think there might be a way to deploy a stationary non drivable bushmaster.
But more importantly would it be cheating to say that FOB's are "permanent"?


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Old 03-10-2010, 12:12 AM   #18
anglomanii

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Default Re: ADF assets

i dont know thats part of why i posted the question in the first place, i was hoping some of the community with more familiarity than me could help out and clarify whats going on.


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Old 05-10-2010, 11:35 AM   #19
Wild_Turkey09

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Default Re: ADF assets

There's isn't much point putting heaps of time into designing these elaborate deployable assets when the standard ones are fine. Sure having some unique looking HMG's and stuff would be cool but its too early in development to start those kinds of projects. Beside's I can't wait to play with those ADF toys
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Old 05-15-2010, 02:46 AM   #20
Freelance_Commando

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Default Re: ADF assets

Alright, by your explanation anglomanii I'm thinking these (or at least you example) would be more of a gameplay change than an asset change due to the inherent nature of ADF doctrine/ tactics.
So instead of moving forward, building up a base of operations with heavy equipment, defensive positions and earthworks the ADF will simply use vehicle/ light assets for defensive purposes instead of the heavy stuff, as they will not being staying there permenantly.
- is that right?

It certainly is an interesting topic though; perhaps removing the entire Fire Base and instead using a 'deployable' APC (from an already existing APC), which can be returned to its former state in emergencies, for spawning off.
Or maybe the Heavy MG emplacement is removed altogether for an simple deployed MG with some sandbags on it...

Persenaly this 'specialisation' would be very nice, especialy against in Insurgent style games. But against a regular army I can see various balance issues coming to surface.

Was that what you were thinking of anglomanii?

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