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Old 09-20-2009, 05:55 AM   #1
Warpig-
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Default Voice comms, what not to do

This isn't a slight against the guys at FH2 (and no offence if anyone was involved in doing the voices here, it's not the quality of the voices at all. Just the phrasing) they've done a great job.

But I had a go the other day and played the Aussie map against the Italians. It was like watching an episode of The Sullivans lol. So I know you guys may or may not agree, but I hope we do convay a level of professionalism in the phrasing with the PR voices. I mean sure, throw in the odd bit of slang , the informal reply, the odd cuss word. But we do take ourselves seriously when we have to


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Old 09-20-2009, 05:57 AM   #2
anglomanii

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Default Re: Voice comms, what not to do

oh man are you in for a surprise!


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<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Old 09-20-2009, 05:58 AM   #3
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Default Re: Voice comms, what not to do

*runs* I think I know what you mean! They're in it aren't they :P


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Old 09-20-2009, 06:05 AM   #4
[R-DEV]Tonnie
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Default Re: Voice comms, what not to do

lol....


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 09-20-2009, 06:11 AM   #5
anglomanii

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Default Re: Voice comms, what not to do

TONNIE EDIT: ppl must not see my face
here are the offenders!


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<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Old 09-20-2009, 06:12 AM   #6
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Default Re: Voice comms, what not to do

lol I KNEW IT. Nice work on the sound quality though, you weren't kidding!


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Old 09-20-2009, 06:39 AM   #7
[R-CON]ChiefRyza
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Default Re: Voice comms, what not to do

The FH2 ones are done by some dude in his study/lounge whatever and he's talking at a normal volume, whereas we were in a studio so had a lot more room to 'express' ourselves (except for the dying noises, I sucked at those )

They turned out quite well and I'm happy with the voices. Hopefully everyone else will like them.


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Old 09-20-2009, 06:42 AM   #8
Reddish Red

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Default Re: Voice comms, what not to do

I really hope the dying sound is the same as the Canadian one in BF1942.

He just says "Darn" really oddly. Canadians are so dissapointed that they die

Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
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Old 09-20-2009, 06:53 AM   #9
[R-DEV]Tonnie
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Default Re: Voice comms, what not to do

who says "darn" sounds too urrm pommy lol... we are more likely to curse who ever shot us with every word under the sun


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 09-20-2009, 07:08 AM   #10
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Default Re: Voice comms, what not to do

lol Fark me dead! *gaahhuuhhhhhhhhhhhhhhhhhhhh...*

I've heard some of the Aussie voices you guys did, and I have to say. They turned out to be what I had in mind, nice work . Passionate, but not over the top, informal but not too ocka


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