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Old 06-12-2009, 07:08 AM   #1
[R-DEV]Tonnie
PR:BF2 Developer

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Default The ADF Progress

Remember the %'s are just how i see the progress going and may not be 100% correct on some things

So heres our august update... as you can see we are getting there Main thing holding us back atm is maps.

Vehicles
100%- Bushmaster IMV
100%- M1A1 AIM
100%- TIGER
100%- ASLAV's
100%- F18
100%- M35 Truck
100%- S-70 BlackHawk
100%- ATV

Weapons
100% F1 Frag
100% F88s/ELCAN Aus Styer
100% F88s/ACOG Aus Styer
100% F88s/Optic Aus Styer
100% F88s/GLA/ELCAN Aus Styer
100% SR-25
85% M3 Carl Gustav= Needs Animations
100% SR98
100% F88 bayonet/Buckknife
100% F89 MINIMI
100% M72 Law
100% Browning

Soldiers/Kits
100% DPCU/DDCU
100% China Reskin for TNIAD
100% New ADF kit Geom
100% Indonesian Insurgents
100% RallyPoint Reskin

General
100% Flag Reskin=
Hud work = Ancientman - not sure on % atm

Maps - Note i cant put any % on these as there not my maps
50% Rural Push= Warpig
90% Operation Downunder 1km
20% No name (Afghanistan Map) 4km= Working on main base tonnie15
---% Unnamed Chinese Map= Madhouse

Voices
65% Overall= Working on getting the volume up on each file all 500 odd.

On top of all that we have some small bugs we are working on like unknown ctd's ect but i am almost certain its todo with the bushmasters coding.

[R-DEV]Tonnie15


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Tonnie is offline
Last edited by [R-DEV]Tonnie; 08-25-2009 at 11:02 AM.. Reason: Update
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Old 06-13-2009, 10:14 AM   #2
Mary.au

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Default Re: The ADF Progress

I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.

Always one step ahead, good stuff.
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Old 06-13-2009, 10:21 AM   #3
[R-DEV]Tonnie
PR:BF2 Developer

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Default Re: The ADF Progress

Quote:
Originally Posted by Mary.au View Post
I was in the shower today, and was thinking "Tonnie should really make a thread showing how the mod is coming along." Coz it's hard to piece together how much is done.

Always one step ahead, good stuff.
ok.... why were you thinking of me wile in the shower?


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 06-13-2009, 10:27 AM   #4
[R-DEV]motherdear
PR:BF2 Developer

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Default Re: The ADF Progress

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
ok.... why were you thinking of me wile in the shower?
we all do m8


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Quoting [R-DEV]OkitaMakoto "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this.
[R-DEV]Gaz : How did Pantera get out? /reassesses security plans...
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Old 06-13-2009, 11:11 AM   #5
[R-DEV]Tonnie
PR:BF2 Developer

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Default Re: The ADF Progress

Added Priority colors
Red>High
Orange>Med
Green>Low
Black>Done

[R-DEV]Tonnie15


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 06-13-2009, 08:05 PM   #6
niknastee
Default Re: The ADF Progress

Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?

P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
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Old 06-13-2009, 08:30 PM   #7
Mary.au

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Default Re: The ADF Progress

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
ok.... why were you thinking of me wile in the shower?
I laughed so much just then. In retrospect that does sound rather bad
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Old 06-13-2009, 09:15 PM   #8
[R-DEV]Tonnie
PR:BF2 Developer

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Default Re: The ADF Progress

Quote:
Originally Posted by niknastee View Post
Mmmmmm... There really is a bad shortage of animators. Maybe a 0.9X release?

P.S. With the inclusion of the M249 Optics in 0.86, I don't see why the MINIMI needs separate animations (just saying).
needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 06-13-2009, 09:22 PM   #9
HeXeY
Default Re: The ADF Progress

Quote:
Originally Posted by motherdear View Post
we all do m8
Oh yes

Looking great, can't wait to see you ingame. Kinda want to see you irl in your country as well, but that's another story


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Old 06-13-2009, 09:32 PM   #10
niknastee
Default Re: The ADF Progress

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
needs new animations because its got different parts the PR minimi, it has one LESS animation part (IE stock) the stock is attached to the main body (its not a para stock so it cant fold out and stuff)
Good point, anyway, with your current staff, how long do you reckon it will take until you can put out a product with 100% on every line?

"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...

'chk-chk boom'
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