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| Australian Forces Discussion pertaining to the PR Australian Forces. |
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#11 |
![]() Join Date: Apr 2007
Posts: 21
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There not all Tonnie's job... If you haven't noticed. So you'll have to wait and see unless you have a good gift of foresight and whatnot.
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#12 |
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PR:BF2 Developer
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It will be done when its done (btw that like the 50th time i have posted the sentence)
We cant really say how long, as the whole team works at different paces. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#13 |
![]() Join Date: Feb 2009
Posts: 1,462
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Nice, I've been curious about the development stage.
Isn't PR getting the USI one? Interesting... |
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#14 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#15 | |
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PR:BF2 Developer
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More then likely i will look into that, i had only done the list of all the forums
----------------------------------------------- Updated the first post Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by [R-DEV]Tonnie; 06-20-2009 at 08:53 AM..
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#16 |
![]() Join Date: Apr 2009
Location: Sydney
Posts: 155
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Tonnie your a goddamn machine.
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you! Keep up the good work and don't give up! |
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#17 | |
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PR:BF2 Developer
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Quote:
Updated ATV reskin stat | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#18 |
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PR:BF2 Developer
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If the ADF is not finished in a month, it will be very puzzling
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#19 |
![]() Join Date: Apr 2009
Location: Sydney
Posts: 155
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The maps are a MAJOR component. They take time to get right and balance. It seems that other Faction modifications are having trouble finishing because of the lack of maps done to a good standard. Hope to get a lot of updates about how maps are coming along for the mod, because it really is taking shape now!
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#20 | |
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PR:BF2 Developer
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by [R-DEV]Tonnie; 06-21-2009 at 05:04 AM..
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