project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Australian Forces
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Australian Forces Discussion pertaining to the PR Australian Forces.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 04-11-2009, 09:00 AM   #1
TempesT
Supporting Member

TempesT's Avatar
Default Progress of the Mod.

The ADF Forces Design Plan hasn't been updated for a while and it's hard to get an understanding of how the mod is progressing.

So my question is, how's it going? There seem to be a lot of models floating around along with a few animations.
I understand this question is very "are we there yet" but I'm just so excited about this mod! I'm sure a lot of people would love to have a blast as the Aussies, and if we could get the mod in by 0.9 it would be amazing! Or am I getting ahead of myself?

So discuss, how much more do you think has to come?
TempesT is offline Reply With Quote
Old 04-11-2009, 10:23 PM   #2
VisOne

VisOne's Avatar
Send a message via MSN to VisOne
Default Re: Progress of the Mod.

Your getting ahead of yourself mate I'm pretty good terms with all of the ADF mod members and while the work is being done its just at their own speed. Also as has being stated more than a few times it slows down while Tonnies away.

Sorry Mate NO 0.9


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Leader & founding father of the [Jihad All-Stars] Insurgent super team.
VisOne is offline Reply With Quote
Old 04-11-2009, 10:37 PM   #3
Sights

Sights's Avatar
Default Re: Progress of the Mod.

Yeah, I would be very, very surprised if the mod was in by 0.9. You'd want to be looking more into the future than that. However, progress is being made, from what I can tell, so chin up, and just be patient, when it does come out it's going to be quality.
Sights is offline Reply With Quote
Old 04-11-2009, 10:45 PM   #4
Pte.Paynter
Banned
Supporting Member

Pte.Paynter's Avatar
Smile Re: Progress of the Mod.

Quote:
Originally Posted by Sights View Post
Yeah, I would be very, very surprised if the mod was in by 0.9. You'd want to be looking more into the future than that. However, progress is being made, from what I can tell, so chin up, and just be patient, when it does come out it's going to be quality.
Indeed can't wait to play as a Australian

but for now Happy Gaming

Pte.Paynter is offline Reply With Quote
Old 04-12-2009, 03:53 AM   #5
TempesT
Supporting Member

TempesT's Avatar
Default Re: Progress of the Mod.

I thought Tonnie was back, according to the sticky.
TempesT is offline Reply With Quote
Old 04-12-2009, 04:04 AM   #6
[R-DEV]Chuc
PR Developer

[R-DEV]Chuc's Avatar
Send a message via MSN to [R-DEV]Chuc Send a message via Skype™ to [R-DEV]Chuc
Default Re: Progress of the Mod.

You are correct in that regard, however it takes more than a man to make the mod


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Personal Folio -
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
- WWJND?!
[R-DEV]Chuc is offline Reply With Quote
Old 04-12-2009, 04:11 AM   #7
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Progress of the Mod.

ye, espically when you consider maps etc


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 04-12-2009, 05:35 AM   #8
TempesT
Supporting Member

TempesT's Avatar
Default Re: Progress of the Mod.

Yeah I know I was just pointing it out . Don't get me wrong, I would rather you spent alot of time to make the mod good than release it half-cooked. I am perfectly prepared to wait, I just created this because I couldn't get a firm understanding of where the mod was at.
TempesT is offline Reply With Quote
Old 04-15-2009, 01:43 AM   #9
[R-DEV]Tonnie
PR:BF2 Developer

[R-DEV]Tonnie's Avatar
Default Re: Progress of the Mod.

Quote:
Originally Posted by [R-DEV]Chuc View Post
You are correct in that regard, however it takes more than a man to make the mod
I AM THE MAN AND I CAN MAKE A MOD BYMYSELF! JUST YOU WATCH! ITS MYIN ALL MYIN!

lol...

It takes time to create a faction i mean you need to consider all that needs to be done
:weapons (like 50 of the fu**ers lol)
:Vehicles
:Kits
:MAPS (Takes the longest)
:Statics for maps
:Animations
:All the small things like tweaking and little textures like flags and soldiers
:Texturing of all the models
:testing (hrs apon hrs of testing)

Thats just to name a few... so as i have said before and i will say again "It will be done when its done."


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
[R-DEV]Tonnie is offline Reply With Quote
Old 04-15-2009, 06:42 AM   #10
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: Progress of the Mod.

Quote:
Originally Posted by [R-CON]tonnie15 View Post
IThats just to name a few... so as i have said before and i will say again "It will be done when its done."
So...... 0.9??



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline Reply With Quote
Reply


Tags
mod, progress
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:36 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.