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Old 05-05-2008, 10:43 AM   #31
[R-DEV]Chuc
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The thing is, that tonnie the modeller, is active army, so I'd be trusting his work more than the average man.


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Old 05-05-2008, 11:33 PM   #32
[R-DEV]Sabre-Oz
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heres one on op astute;


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Old 05-06-2008, 09:02 AM   #33
[R-DEV]MAINERROR
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Quote:
Originally Posted by [R-DEV]Chuc View Post
The thing is, that tonnie the modeller, is active army, so I'd be trusting his work more than the average man.
Haha I trust him but I didn't know that the australian version is modified.


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Old 05-23-2008, 01:55 AM   #34
[R-DEV]Tonnie
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Default Re: [Weapon] F88 Aus Styer

Update
ELCAN Sight is a placeholder till i get hold of the dutch ELCAN Model...






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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-23-2008, 02:08 AM   #35
[R-DEV]crazy11
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Default Re: [Weapon] F88 Aus Styer

Wow those look really good.


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Old 05-23-2008, 04:10 AM   #36
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Default Re: [Weapon] F88 Aus Styer

okay, you've convinced my, did't look pervect at the beginning, but what i now see is really great. my favorite is the 3. one, looks pretty cool


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Old 05-23-2008, 04:54 AM   #37
[R-DEV]Tonnie
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Default Re: [Weapon] F88 Aus Styer

Quote:
Originally Posted by Maxfragg View Post
okay, you've convinced my, did't look pervect at the beginning, but what i now see is really great. my favorite is the 3. one, looks pretty cool
Thanks mate... Looking back on it now my models were really shocking lol...


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 05-23-2008, 06:31 AM   #38
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Default Re: [Weapon] F88 Aus Styer

lets say it that way, it was not PR quality, but now it is.
do you skin it by your self ?


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Old 05-23-2008, 06:36 AM   #39
Z-trooper
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Default Re: [Weapon] F88 Aus Styer

I dont know the tri count, but if it is getting really high I would recommend removing the detail on the magazine as it can be textured too (a lot of mags in video games are mostly just a simple shape + texture...)
If it were me (which its not - so chose for yourself) I would perhaps use those triangles elsewhere to soften the model up a bit. chamfering edges and such (where it is needed of course)

Otherwise, good job, looks very good imo.

"Without geometry, life is pointless"
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Old 05-23-2008, 06:44 AM   #40
[R-CON]nedlands1
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Default Re: [Weapon] F88 Aus Styer

Quote:
Originally Posted by Maxfragg View Post
lets say it that way, it was not PR quality, but now it is.
do you skin it by your self ?
One step at a time. It first needs to be UV wrapped. Both tasks will allocated to others since Tonnie is a busy man (he has all these other models to do after all).

Z-trooper: That detail will probably be removed, replaced by a flat surface and textured as tape.


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