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Old 04-20-2008, 09:57 PM   #11
[R-DEV]Tonnie
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Quote:
Originally Posted by Z-trooper View Post
I believe you can use about 4-4.5K nowadays...
Knowing wether i could use more would really make my day... Can anyone confirm this for me.


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 04-22-2008, 01:31 AM   #12
[R-DEV]Tonnie
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Quote:
Originally Posted by tonnie15 View Post
Knowing wether i could use more would really make my day... Can anyone confirm this for me.
Anyone please


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 04-22-2008, 06:42 PM   #13
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by happy coincidence the last thread I read had this in it, hope it helps..

Quote:
Originally Posted by [R-CON]ice_killer View Post
BF2 Mod Polycount Guidelines

Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.


Vehicles Rec. Max. Polygon count 1P-cockpit poly count
Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh
and texture

Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire
interior could use up to 2000, i.e. Hummer)

Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000

Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000

Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000


Number of vehicle LOD steps and reduction in poly count.
LOD0 100%
LOD1 40%
LOD2 15%
LOD3 2-4%

Player Models Rec. Max. Polygon count
8000 - 10000

1P Weapons Rec. Max. Polygon count 3P weapon
Heavy MG 4000 40% of 1P
Assault rifle 3000 40% of 1P
Pistol 1500 40% of 1P
Grenade 1000 40% of 1P
Knife 1000 40% of 1P

Objects
Buildings Rec. Max. Polygon count
House small (i.e sheds) 800
House Medium (i.e village houses) 4000
House Huge (i.e City houses) 6000


Number of building LOD steps and reduction in poly count.
LOD0 100%
LOD1 50%
LOD2 10%

Misc. Objects
Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.


offical EA there talking about POLY not trai

'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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Old 04-22-2008, 11:36 PM   #14
[R-DEV]Tonnie
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its ok its all been aproved for being anywhere up to 4k or there abouts


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 04-27-2008, 12:49 AM   #15
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Yes our version of the F88 is a modified A2.

General Fuct - - Since 0.5J

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Old 04-30-2008, 07:43 AM   #16
[R-DEV]MAINERROR
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Any updates?


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Old 04-30-2008, 08:57 PM   #17
[R-DEV]Tonnie
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 04-30-2008, 08:58 PM   #18
[R-DEV]Tonnie
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The pics above are a week old coz i am have some uploading issues


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 04-30-2008, 09:02 PM   #19
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now thats looking alot better mate. nice work.


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Old 04-30-2008, 09:22 PM   #20
[R-DEV]Tonnie
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Update... Should be all done now apart from uv mapping( Anyone please lol) The tris counts are just under 4 k on most apart from the GLA its at about 4.5k...

I hope everyone likes my model lol

To see the updates go to
HTML Code:
http://www.bigdgaming.net/showthread.php?p=70180#post70180
as i am to lazy to get all the pics on this tread lol...


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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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