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| Australian Forces Mod : Discussion pertaining to the PR Australian Forces Mod. |
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#1 | |
![]() Join Date: Apr 2008
Posts: 17
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[Map] Ksatta Osay [WIP]
A new ADF Mod map...
it is 4x4 Here is the details... Quote:
![]() Mini ![]() Google earth image | |
![]() "There is no hunting, like the hunting of man." - Ernest Hemmingway |
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Last edited by Sgt.Trip; 06-09-2008 at 12:04 AM.
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#3 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,129
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Re: [WIP - MAP] Ksatta Osay
Awesome but i dont think the construction site really fits in. Other than that, its looking great.
Keep up the good work. |
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#4 |
![]() Join Date: Apr 2008
Posts: 17
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yeah i thought so too!
im really waiting for Rhino's new afghan statics which will hopefully be featuring in 0.8 to make it more authentic! |
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#5 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 1,872
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Re: [WIP - MAP] Ksatta Osay
HA this area was my next map place, good thing I never started it!
Good luck buddy... |
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#6 |
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Re: [WIP - MAP] Ksatta Osay
Looks great trip, my only worry is the lack of transport maybe give them another ASLAV or Bushmaster. Other then that great job. Cant wait to play this
ReconAus |
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#7 |
![]() Join Date: Apr 2008
Posts: 17
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Re: [WIP - MAP] Ksatta Osay
i aim to challenge SL and CO so more cooperation is played out between them and also that the assets are valuable and shouldn't be used un-wisely!
the map, because of its size will make Firebases, bunkers and rally points essential...! but yet of cause the assets atm are just a guide there could be more or less! |
![]() "There is no hunting, like the hunting of man." - Ernest Hemmingway |
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#8 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,129
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Re: [WIP - MAP] Ksatta Osay
Yeah i was going to say that too. Seeing as your in the beginning stages of making this map you might as well leave room for/plan around in anticipation of the statics coming wit version 8.
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#9 |
![]() Join Date: Apr 2008
Posts: 17
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Re: [WIP - MAP] Ksatta Osay
statics and roads/splines are easily deleted and replaced so im going to keep going and plan out cap areas with current ingame statics then once 0.8 is released with the new statics i will simply replace the old with the new... its no biggy for me!
with putting the statics in now im able to keep forming ideas into my head as to the layout of each area of the map is some detail...! |
![]() "There is no hunting, like the hunting of man." - Ernest Hemmingway |
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#10 |
![]() Join Date: Dec 2007
Posts: 781
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Re: [WIP - MAP] Ksatta Osay
Dutch redrawing?! Now wait a sec!
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