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| Australian Forces Mod : Discussion pertaining to the PR Australian Forces Mod. |
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#11 |
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PR Operations Lead
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Re: [WIP - MAP] Ksatta Osay
cool. but ehh, you've said your map is 4x4kms? looks more like a 512x2 map to me (1x1km) or a 1024x2 (2x2km) max going by your minimap pics.
what game mode you planning on using, AAS, INS? Also for your fields try and use as many overgrowth fields as possible. |
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#12 |
![]() Join Date: Apr 2008
Posts: 19
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Re: [WIP - MAP] Ksatta Osay
im pretty sure its 4x4! but i could be mistaken LOL
yeah my opium is undergrowth atm i couldnt figure the overgrowth grass out. (maybe i didnt try hard enough... probably up too late!) i tried using the "wild_grass" static as an overgrowth but it never showed up...! also jus placing the grass as a static did werid things too.... half the grass was in shadow and look werid.... not sure why! any tips Rhino would be nice... as for mode i was jus planing on AAS. INS would work quite well on the map with the large area but as of yet im not inclined to the idea...! |
![]() "There is no hunting, like the hunting of man." - Ernest Hemmingway |
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#13 |
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PR Operations Lead
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Re: [WIP - MAP] Ksatta Osay
you can tell by the width of the roads its not 4x4, 4x4km is kashan size...
the overgrowth fields are meant to be placed as statics, and the reaoson 1/2 of it is in shadow is cos your light settings need lots and lots of work generally. Color Lightsettings Tutorial - Official BF Editor Forums If your doing AAS its best you work out your flag setup, cap order, choke points etc and work with them. |
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#14 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [WIP - MAP] Ksatta Osay
The 50m wildgrass fields dont show up in the editor untill you are really close, but they DO work ingame. It just looks really wierd in the editor when they suddenly appear.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#15 |
![]() Join Date: Apr 2008
Posts: 19
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Re: [WIP - MAP] Ksatta Osay
jus change the renderer - minculldistance - 200000
to see statics from a distance...! the 50m one always shows up for me! hmmm ill try the wild grass again...... ![]() here is the static grass! |
![]() "There is no hunting, like the hunting of man." - Ernest Hemmingway |
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#16 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Re: [WIP - MAP] Ksatta Osay
looks great so far.
what i hate about fieldstatics is that you cant properly place them on uneven tarrain . i tried to do so by placing lots of small 10x10 m statics and adapt them to the terrain but it looks crap and would be a lot of work for a big map... |
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#17 |
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Re: [WIP - MAP] Ksatta Osay
cool
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#18 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,225
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Re: [WIP - MAP] Ksatta Osay
looks pretty freakin sweet so far.
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#19 | |
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PR Contributor
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Re: [WIP - MAP] Ksatta Osay
looks pretty good so far, keep it up!
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#20 |
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PR Contributor
![]() Join Date: Jul 2007
AustraliaLocation: QLD, Maroochydore [Temp]
Posts: 332
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Re: [WIP - MAP] Ksatta Osay
great map would love to see more updates tho.. anyway no rush
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![]() I officially love you, by the way! - [R-MOD]KP hehehe i am loved You have gained god status along with chuc & the animators~! - HughJass |
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| ksatta, map, osay, wip |
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