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| Australian Forces Mod : Discussion pertaining to the PR Australian Forces Mod. |
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#31 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 704
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Re: [Weapon] Carl Gustav M3 [WIP]
Thats a nice model. However I'd check the poly distribution before rushing to UVmap it.
Remember to keep an eye on parts that are going to be close to the first person camera. For example the scope and parts around it could use some more polys. The weapon should look smooth in the first person. 3rd person is less important. No one will take close look of it in 3rd person but the 1st person model will be visible to the player all the time. You didn't mention your tri count but if you're short on polys you could consider texturing some of the bolts that are not visible in the 1st person (and other less important 3rd person details) and moving them to the scope and other blocky parts near the camera. The missile tube could be higher poly aswell. I usually make a first person camera that I use to check if there are any parts that need some more polys (or if I can reduce some of the less important details). It doesn't have to match perfectly with the game camera. Another way is to make the model completely black which forces you to concentrate on the object's poly silhouette. Round objects should look round and there shouldn't be too obvious poly 'corners'. But yeah, its a good model already. Just needs some finalizing before porting. |
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#32 |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,452
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Re: [Weapon] Carl Gustav M3 [WIP]
indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.
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![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent. |
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#33 |
![]() Join Date: Aug 2008
SwedenLocation: Södertälje
Posts: 852
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Re: [Weapon] Carl Gustav M3 [WIP]
for a second, i though this was about the carl gustaf m45. piew!!!
i love the look of it. looks more like the panzerfaust 3 or something out of the late rpg series. way nicer than the sraw <3 |
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#34 | |
![]() Join Date: Feb 2008
AustraliaLocation: Canberra
Posts: 39
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Re: [Weapon] Carl Gustav M3 [WIP]
Quote:
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| carl, gustav, weapon, wip |
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